Editing CombatStyle
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[[Category:Editor Reference]] | |||
[[Category:Object_Classes]] | |||
[[Category:Miscellaneous]] | |||
'''Papyrus:''' [[CombatStyle Script]] | '''Papyrus:''' [[CombatStyle Script]] | ||
A | A combat style represents an [[Actor]]'s overall approach to combat. | ||
== Editor Dialog == | == Editor Dialog == | ||
* | *'''ID:''' The editor ID which is used by the Creation Kit. | ||
=== General Tab === | ===General Tab=== | ||
[[File:CombatStyle General Editor.png|thumb|right|400px]] | [[File:CombatStyle General Editor.png|thumb|right|400px]] | ||
*'''Offensive Mult | |||
*'''Defensive Mult | * '''Offensive Mult''' - this works in conjunction with the defensive mult. Basically, the higher the number, the more likely a character will attack, the more often they will attack, and the more often they will power attack. | ||
*'''Group Offensive Mult | * '''Defensive Mult''' - see above. The higher the number, a character will block more often, hold their block up longer, and bash more often if they're capable to do so. | ||
* '''Group Offensive Mult''' - This will over-ride the offensive mult above. The more actors that are attacking the player, the less offensive they will be, based on this mult. The higher the mult, the more offensive they'll be in groups. | |||
*'''Avoid Threat Chance''' - Not used, or use unknown to author. | |||
*'''Equipment Score Mults''' - the higher the number, the more likely the actor will be to use that weapon. This number is multiplied into the damage output of the attack. So if you have a melee attack that has a small amount of damage, and a spells that do a lot, you have to 'jack' this mult up very high on the melee attack for the actor to prefer melee attacks over magic. | |||
*'''Equipment Score Mults | |||
{{ClearFloats}} | {{ClearFloats}} | ||
===Melee Tab=== | |||
=== Melee Tab === | |||
[[File:CombatStyle Melee Editor.png|thumb|right|400px]] | [[File:CombatStyle Melee Editor.png|thumb|right|400px]] | ||
*'''Attack''' | * '''Attack''': | ||
**'''Attack Staggered | ** '''Attack Staggered Mult''' - The higher the number, the more likely an NPC will attack a player in a stagger state | ||
** '''Power Attack Staggered''' - The higher the number, the more likely an NPC will power attack a player in a stagger state | |||
**'''Power Attack Staggered | ** '''Power Attack Blocking''' - The higher the number, the more likely an NPC will power attack a player in a blocking state (and thus, break a block) | ||
**'''Power Attack Blocking | ** '''Special Attack''' - Not used, or use unknown to author. | ||
**'''Special Attack | *'''Bash''': | ||
*'''Bash''' | ** '''Bash Mult''' - The higher the number, the more likely an NPC will bash the player (either with a shield or a special attack flagged as a 'bash.' This can result in the player being staggered, thus interrupting animations and temporarily disorienting & disabling actions.) | ||
**'''Bash Recoiled''' - The higher the number, the more likely an NPC will bash a player who is in a recoiled state. A recoiled state is when the player (or npc) gets his regular attack blocked, thus recoiling him. | |||
**'''Bash Mult | ** '''Bash Attack Mult''' - The higher the number, the more likely an NPC will bash a player who's actively attacking, or in an attack state. | ||
**'''Bash Recoiled | ** '''Bash Power Attack Mult''' - The higher the number, the more likely an NPC will bash a player who's actively power attacking, or in an power attack state. | ||
**'''Bash Attack Mult | *'''Misc''': | ||
**'''Bash Power Attack Mult | ** '''Allow Dual Wielding''' - Allows an NPC to dual wield. Note, this will only work on NPCs who have Dual Wielding animations - currently that's only 'humanoid' NPCs. | ||
*'''Misc''' | |||
**'''Allow Dual Wielding | |||
{{ClearFloats}} | {{ClearFloats}} | ||
===Ranged Tab=== | |||
=== Ranged Tab === | |||
[[File:CombatStyle Ranged Editor.png|thumb|right|400px]] | [[File:CombatStyle Ranged Editor.png|thumb|right|400px]] | ||
{{ClearFloats}} | {{ClearFloats}} | ||
===Close Range Tab=== | |||
[[File:CombatStyle CloseRange Editor.png|thumb|right|400px]] | |||
Only one of these can be active: | |||
* '''Dueling''': | |||
** '''Circle Mult''' - How much the actor circles the target instead of staying still | |||
** '''Fallback Mult''' - Chance to back off from the target | |||
*'''Dueling''' | * '''Flanking''': | ||
**'''Circle Mult | ** '''Flank Distance''' - Distance to target when trying to flank | ||
**'''Fallback Mult | ** '''Stalk Time''' - Time spent flanking before attacking | ||
*'''Flanking''' | |||
**'''Flank Distance | |||
**'''Stalk Time | |||
{{ClearFloats}} | {{ClearFloats}} | ||
===Long Range Tab=== | |||
=== Long Range Tab === | |||
[[File:CombatStyle LongRange Editor.png|thumb|right|400px]] | [[File:CombatStyle LongRange Editor.png|thumb|right|400px]] | ||
*'''Strafe Mult | * '''Strafe Mult''' - How much the actor strafes to dodge projectiles when not in melee range. Causes actors to dodge projectiles even if they haven't noticed the player? | ||
{{ClearFloats}} | {{ClearFloats}} | ||
===Cover Tab=== | |||
=== Cover Tab === | |||
[[File:CombatStyle Cover Editor.png|thumb|right|400px]] | [[File:CombatStyle Cover Editor.png|thumb|right|400px]] | ||
{{ClearFloats}} | {{ClearFloats}} | ||
===Flight Tab=== | |||
=== Flight Tab === | |||
[[File:CombatStyle Flight Editor.png|thumb|right|400px]] | [[File:CombatStyle Flight Editor.png|thumb|right|400px]] | ||
*'''Dive Bomb Chance | * '''Dive Bomb Chance''' - Chance of a pick-up-and-drop attack (?) | ||
*'''Hover Chance | * '''Hover Chance''' - Chance of hovering | ||
*'''Ground Attack Chance | * '''Ground Attack Chance''' - Chance of landing | ||
*'''Perch Attack Chance | * '''Perch Attack Chance''' - Chance of landing on a perch furniture | ||
*'''Flying Attack Chance | * '''Flying Attack Chance''' - Chance of a "drive-by" attack with shout (?) | ||
*'''Hover Time | * '''Hover Time''' - How long the actor hovers | ||
*'''Ground Attack Time | * '''Ground Attack Time''' - How long the actor stays on ground before flying again | ||
*'''Perch Attack Time | * '''Perch Attack Time''' - How long the actor stays in perch furniture before leaving it | ||
{{ClearFloats}} | {{ClearFloats}} | ||
== See Also == | == See Also == | ||
*[[:Category:Miscellaneous|Miscellaneous Category]] | *[[:Category:Miscellaneous|Miscellaneous Category]] | ||