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{{Template:Incomplete Article}}
[[Category:Editor Reference]]
'''Type:''' <code>CSTY</code>
[[Category:Object_Classes]]
<BR/>
[[Category:Miscellaneous]]
'''Papyrus:''' [[CombatStyle Script]]
'''Papyrus:''' [[CombatStyle Script]]


A '''combat style''' represents an [[Actor]]'s overall approach to combat and sets up their preferences, such as how frequently they block or whether they are a ranged combatant or a melee one. Combat Style does not allow you to specify combat tactics. The specific decisions made by the Combat AI cannot be controlled through the Creation Kit. For limited control over combat decisions you can use Combat Override Packages on the Actor's AI Packages Tab (such as Hold Position Packages).
A combat style represents an [[Actor]]'s overall approach to combat.
 
The [[CombatStyle]] [[:Category:Object Classes|object]] is found within the [[Object Window]] under the [[:Category:Miscellaneous|Miscellaneous Category]].


== Editor Dialog ==
== Editor Dialog ==
*{{Template:Editor:Property:ID}}
*'''ID:''' The editor ID which is used by the Creation Kit.


=== General Tab ===
===General Tab===
[[File:CombatStyle General Editor.png|thumb|right|400px]]
[[File:CombatStyle General Editor.png|thumb|right|400px]]
*'''Offensive Mult:''' See '''''Defensive Mult'''''. The higher the number, the more likely a character will attack, the more often they will attack, and the more often they will power attack.
 
*'''Defensive Mult:''' See '''''Offensive Mult'''''.  The higher the number, a character will block more often, hold their block up longer, and bash more often if they're capable of doing so.
* '''Offensive Mult''' - this works in conjunction with the defensive mult. Basically, the higher the number, the more likely a character will attack, the more often they will attack, and the more often they will power attack.
*'''Group Offensive Mult:''' This will override the offensive mult above. The more actors that are attacking the player, the less offensive they will be, based on this mult. The higher the mult, the more offensive they'll be in groups.
* '''Defensive Mult''' - see above.  The higher the number, a character will block more often, hold their block up longer, and bash more often if they're capable to do so.
*'''Avoid Threats'''
* '''Group Offensive Mult''' - This will over-ride the offensive mult above. The more actors that are attacking the player, the less offensive they will be, based on this mult. The higher the mult, the more offensive they'll be in groups.
**'''Avoid Threat Chance:'''
*'''Avoid Threat Chance''' - Not used, or use unknown to author.
**'''Dodge Threat Chance:'''
*'''Equipment Score Mults''' - the higher the number, the more likely the actor will be to use that weapon. This number is multiplied into the damage output of the attack. So if you have a melee attack that has a small amount of damage, and a spells that do a lot, you have to 'jack' this mult up very high on the melee attack for the actor to prefer melee attacks over magic.
**'''Evade Threat Chance:'''
*'''Equipment Score Mults:''' These values influence the [[Actor]] to prefer certain types of attacking. These values are multiplied into the damage output of the attack.  
**'''Melee:''' Higher values influence the use of a melee attack.
**'''Ranged:''' Higher values influence the use of a ranged attack.
**'''Magic:''' Higher values influence the use of a magic attack.
**'''Shout:''' Higher values influence the use of a shout attack.
**'''Staff:''' Higher values influence the use of a staff attack.
**'''Unarmed:''' Higher values influence the use of an unarmed attack.
{{ClearFloats}}
{{ClearFloats}}
 
===Melee Tab===
=== Melee Tab ===
[[File:CombatStyle Melee Editor.png|thumb|right|400px]]
[[File:CombatStyle Melee Editor.png|thumb|right|400px]]
*'''Attack'''
* '''Attack''':
**'''Attack Staggered/Recoiled Mult:''' The higher the number, the more likely an NPC will attack a player in a stagger state.
** '''Attack Staggered Mult''' - The higher the number, the more likely an NPC will attack a player in a stagger state
**'''Attack When Staggered/Recoiled Mult:'''
** '''Power Attack Staggered''' The higher the number, the more likely an NPC will power attack a player in a stagger state
**'''Power Attack Staggered/Recoiled Mult:''' The higher the number, the more likely an NPC will power attack a player in a stagger state.
** '''Power Attack Blocking''' The higher the number, the more likely an NPC will power attack a player in a blocking state (and thus, break a block)
**'''Power Attack Blocking Mult:''' The higher the number, the more likely an NPC will power attack a player in a blocking state and thus, break a block.
** '''Special Attack''' - Not used, or use unknown to author.
**'''Special Attack Mult:'''
*'''Bash''':
*'''Bash'''
** '''Bash Mult''' - The higher the number, the more likely an NPC will bash the player (either with a shield or a special attack flagged as a 'bash.' This can result in the player being staggered, thus interrupting animations and temporarily disorienting & disabling actions.)
**'''Block When Staggered/Recoiled:'''
**'''Bash Recoiled''' - The higher the number, the more likely an NPC will bash a player who is in a recoiled state.  A recoiled state is when the player (or npc) gets his regular attack blocked, thus recoiling him.
**'''Bash Mult:''' The higher the number, the more likely an NPC will bash the player either with a shield or a special attack flagged as a 'bash'. This can result in the player being staggered, thus interrupting animations and temporarily disorienting & disabling actions.
** '''Bash Attack Mult''' - The higher the number, the more likely an NPC will bash a player who's actively attacking, or in an attack state.
**'''Bash Recoiled Mult:''' The higher the number, the more likely an NPC will bash a player who is in a recoiled state.  A recoiled state is when an [[Actor]] gets ther regular attack blocked, thus recoiling them.
** '''Bash Power Attack Mult''' - The higher the number, the more likely an NPC will bash a player who's actively power attacking, or in an power attack state.
**'''Bash Attack Mult:''' The higher the number, the more likely an NPC will bash a player who's actively attacking, or in an attack state.
*'''Misc''':
**'''Bash Power Attack Mult:''' The higher the number, the more likely an NPC will bash a player who's actively power attacking, or in an power attack state.
** '''Allow Dual Wielding''' - Allows an NPC to dual wield. Note, this will only work on NPCs who have Dual Wielding animations - currently that's only 'humanoid' NPCs.
*'''Misc'''
**'''Allow Dual Wielding:''' Allows an NPC to dual wield. Note, this will only work on 'humanoid' NPCs who have Dual Wielding animations.
**'''Retarget Any Nearby Melee Target:'''
{{ClearFloats}}
{{ClearFloats}}
 
===Ranged Tab===
=== Ranged Tab ===
[[File:CombatStyle Ranged Editor.png|thumb|right|400px]]
[[File:CombatStyle Ranged Editor.png|thumb|right|400px]]
*'''Accuracy Mult:'''
{{ClearFloats}}
{{ClearFloats}}
===Close Range Tab===
[[File:CombatStyle CloseRange Editor.png|thumb|right|400px]]
Only one of these can be active:


=== Close Range Tab ===
* '''Dueling''':
[[File:CombatStyle CloseRange Editor.png|thumb|right|400px]]
** '''Circle Mult''' - How much the actor circles the target instead of staying still
Only one radio may be selected for use.
** '''Fallback Mult''' - Chance to back off from the target
*'''Dueling'''
* '''Flanking''':
**'''Circle Mult:''' How much the actor circles the target instead of staying still.
** '''Flank Distance''' - Distance to target when trying to flank
**'''Fallback Mult:''' Chance to back off from the target.
** '''Stalk Time''' - Time spent flanking before attacking
*'''Flanking'''
**'''Flank Distance:''' Distance to target when trying to flank.
**'''Flank Variance:''' Used to vary each time the Actor engages.
**'''Stalk Time:''' Time spent flanking before attacking.
*'''Charging'''
**'''Charge Distance:''' Distance to target when trying charge.
**'''Throw Max Targets:'''
**'''Throw Probability:''' Used to calculate throwing targets.
**'''Sprint Past Probability:'''
**'''Sideswipe Probability:'''
**'''Disengage Probability:''' Used to calculate disengaging with target.
{{ClearFloats}}
{{ClearFloats}}
 
===Long Range Tab===
=== Long Range Tab ===
[[File:CombatStyle LongRange Editor.png|thumb|right|400px]]
[[File:CombatStyle LongRange Editor.png|thumb|right|400px]]
*'''Strafe Mult:''' How much the actor strafes to dodge [[Projectile]]<nowiki/>s when not in melee range. Causes actors to dodge projectiles even if they haven't noticed the player?
* '''Strafe Mult''' - How much the actor strafes to dodge projectiles when not in melee range. Causes actors to dodge projectiles even if they haven't noticed the player?
*'''Adjust Range Mult:'''
*'''Wait Mult:'''
*'''Crouch Mult:'''
*'''Range Mult:'''
{{ClearFloats}}
{{ClearFloats}}
 
===Cover Tab===
=== Cover Tab ===
[[File:CombatStyle Cover Editor.png|thumb|right|400px]]
[[File:CombatStyle Cover Editor.png|thumb|right|400px]]
*'''Cover Search Distance Mult:''' Multiplier for search distance when looking for cover.
{{ClearFloats}}
{{ClearFloats}}
 
===Flight Tab===
=== Flight Tab ===
[[File:CombatStyle Flight Editor.png|thumb|right|400px]]
[[File:CombatStyle Flight Editor.png|thumb|right|400px]]
*'''Dive Bomb Chance:''' Chance of a pick-up-and-drop attack.
* '''Dive Bomb Chance''' Chance of a pick-up-and-drop attack (?)
*'''Hover Chance:''' Chance of hovering.
* '''Hover Chance''' Chance of hovering
*'''Ground Attack Chance:''' Chance of landing.
* '''Ground Attack Chance''' - Chance of landing
*'''Perch Attack Chance:''' Chance of landing on a perch [[Furniture]].
* '''Perch Attack Chance''' - Chance of landing on a perch furniture
*'''Flying Attack Chance:''' Chance of a "drive-by" attack with shout.
* '''Flying Attack Chance''' - Chance of a "drive-by" attack with shout (?)
*'''Hover Time:''' How long the actor hovers.
* '''Hover Time''' - How long the actor hovers
*'''Ground Attack Time:''' How long the actor stays on ground before flying again.
* '''Ground Attack Time''' - How long the actor stays on ground before flying again
*'''Perch Attack Time:''' How long the actor stays in perch [[Furniture]] before leaving it.
* '''Perch Attack Time''' - How long the actor stays in perch furniture before leaving it
{{ClearFloats}}
{{ClearFloats}}
== Notes ==
*'''''General Tab::Equipment Score Mults:''''' If you have a melee attack that has a small amount of damage, and a spell that do a lot, you have to raise the mult up very high on the melee attack for the [[Actor]] to prefer melee attacks over magic.
*'''Charging:''' Appears to only be used for Deathclaws as part of their projectiles and attacks.
== See Also ==
== See Also ==
*[[:Category:Miscellaneous|Miscellaneous Category]]
*[[:Category:Miscellaneous|Miscellaneous Category]]
[[Category:Editor Reference]]
[[Category:Object Classes]]
[[Category:Miscellaneous]]

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