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'''Type:''' <code>CSTY</code> | '''Type:''' <code>CSTY</code> | ||
<BR/> | <BR/> | ||
'''Papyrus:''' [[CombatStyle Script]] | '''Papyrus:''' [[CombatStyle Script]] | ||
A | A combat style represents an [[Actor]]'s overall approach to combat. | ||
The [[CombatStyle]] [[:Category:Object Classes|object]] is found within the [[Object Window]] under the [[:Category:Miscellaneous|Miscellaneous Category]]. | The [[CombatStyle]] [[:Category:Object Classes|object]] is found within the [[Object Window]] under the [[:Category:Miscellaneous|Miscellaneous Category]]. | ||
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**'''Block When Staggered/Recoiled:''' | **'''Block When Staggered/Recoiled:''' | ||
**'''Bash Mult:''' The higher the number, the more likely an NPC will bash the player either with a shield or a special attack flagged as a 'bash'. This can result in the player being staggered, thus interrupting animations and temporarily disorienting & disabling actions. | **'''Bash Mult:''' The higher the number, the more likely an NPC will bash the player either with a shield or a special attack flagged as a 'bash'. This can result in the player being staggered, thus interrupting animations and temporarily disorienting & disabling actions. | ||
**'''Bash Recoiled Mult:''' The higher the number, the more likely an NPC will bash a player who is in a recoiled state. A recoiled state is when | **'''Bash Recoiled Mult:''' The higher the number, the more likely an NPC will bash a player who is in a recoiled state. A recoiled state is when the player (or npc) gets his regular attack blocked, thus recoiling him. | ||
**'''Bash Attack Mult:''' The higher the number, the more likely an NPC will bash a player who's actively attacking, or in an attack state. | **'''Bash Attack Mult:''' The higher the number, the more likely an NPC will bash a player who's actively attacking, or in an attack state. | ||
**'''Bash Power Attack Mult:''' The higher the number, the more likely an NPC will bash a player who's actively power attacking, or in an power attack state. | **'''Bash Power Attack Mult:''' The higher the number, the more likely an NPC will bash a player who's actively power attacking, or in an power attack state. | ||
*'''Misc''' | *'''Misc''' | ||
**'''Allow Dual Wielding:''' Allows an NPC to dual wield. Note, this will only work on 'humanoid' NPCs who have Dual Wielding animations. | **'''Allow Dual Wielding:''' Allows an NPC to dual wield. Note, this will only work on 'humanoid' NPCs who have Dual Wielding animations. | ||
**'''Retarget Any Nearby Melee Target:''' | **'''Retarget Any Nearby Melee Target:''' | ||
{{ClearFloats}} | {{ClearFloats}} | ||
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=== Ranged Tab === | === Ranged Tab === | ||
[[File:CombatStyle Ranged Editor.png|thumb|right|400px]] | [[File:CombatStyle Ranged Editor.png|thumb|right|400px]] | ||
{{ClearFloats}} | {{ClearFloats}} | ||
=== Close Range Tab === | === Close Range Tab === | ||
[[File:CombatStyle CloseRange Editor.png|thumb|right|400px]] | [[File:CombatStyle CloseRange Editor.png|thumb|right|400px]] | ||
Only one | Only one of these can be active: | ||
*'''Dueling''' | *'''Dueling:''' | ||
**'''Circle Mult:''' How much the actor circles the target instead of staying still. | **'''Circle Mult:''' How much the actor circles the target instead of staying still. | ||
**'''Fallback Mult:''' Chance to back off from the target. | **'''Fallback Mult:''' Chance to back off from the target. | ||
*'''Flanking''' | *'''Flanking:''' | ||
**'''Flank Distance:''' Distance to target when trying to flank. | **'''Flank Distance:''' Distance to target when trying to flank. | ||
**'''Stalk Time:''' Time spent flanking before attacking. | **'''Stalk Time:''' Time spent flanking before attacking. | ||
{{ClearFloats}} | {{ClearFloats}} | ||
=== Long Range Tab === | === Long Range Tab === | ||
[[File:CombatStyle LongRange Editor.png|thumb|right|400px]] | [[File:CombatStyle LongRange Editor.png|thumb|right|400px]] | ||
*'''Strafe Mult:''' How much the actor strafes to dodge | *'''Strafe Mult:''' How much the actor strafes to dodge projectiles when not in melee range. Causes actors to dodge projectiles even if they haven't noticed the player? | ||
{{ClearFloats}} | {{ClearFloats}} | ||
=== Cover Tab === | === Cover Tab === | ||
[[File:CombatStyle Cover Editor.png|thumb|right|400px]] | [[File:CombatStyle Cover Editor.png|thumb|right|400px]] | ||
{{ClearFloats}} | {{ClearFloats}} | ||
=== Flight Tab === | === Flight Tab === | ||
[[File:CombatStyle Flight Editor.png|thumb|right|400px]] | [[File:CombatStyle Flight Editor.png|thumb|right|400px]] | ||
*'''Dive Bomb Chance:''' Chance of a pick-up-and-drop attack. | *'''Dive Bomb Chance:''' Chance of a pick-up-and-drop attack (?). | ||
*'''Hover Chance:''' Chance of hovering. | *'''Hover Chance:''' Chance of hovering. | ||
*'''Ground Attack Chance:''' Chance of landing. | *'''Ground Attack Chance:''' Chance of landing. | ||
*'''Perch Attack Chance:''' Chance of landing on a perch | *'''Perch Attack Chance:''' Chance of landing on a perch furniture. | ||
*'''Flying Attack Chance:''' Chance of a "drive-by" attack with shout. | *'''Flying Attack Chance:''' Chance of a "drive-by" attack with shout (?). | ||
*'''Hover Time:''' How long the actor hovers. | *'''Hover Time:''' How long the actor hovers. | ||
*'''Ground Attack Time:''' How long the actor stays on ground before flying again. | *'''Ground Attack Time:''' How long the actor stays on ground before flying again. | ||
*'''Perch Attack Time:''' How long the actor stays in perch | *'''Perch Attack Time:''' How long the actor stays in perch furniture before leaving it. | ||
{{ClearFloats}} | {{ClearFloats}} | ||
== Notes == | == Notes == | ||
*'''''General Tab::Equipment Score Mults:''''' If you have a melee attack that has a small amount of damage, and a spell that do a lot, you have to raise the mult up very high on the melee attack for the [[Actor]] to prefer melee attacks over magic. | *'''''General Tab::Equipment Score Mults:''''' If you have a melee attack that has a small amount of damage, and a spell that do a lot, you have to raise the mult up very high on the melee attack for the [[Actor]] to prefer melee attacks over magic. | ||
== See Also == | == See Also == |