Difference between revisions of "Creation Kit"
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Due to the Creation Engine's modular nature, mod authors may take advantage to create their own content. | Due to the Creation Engine's modular nature, mod authors may take advantage to create their own content. | ||
Such content as new [[Quest]]s, [[Actor]]s, [[Weapon]]s, [[Armor]]s, and everything else a [[Data File]] contains. | Such content as new [[Quest]]s, [[Actor]]s, [[Weapon]]s, [[Armor]]s, and everything else a [[Data File]] contains. | ||
The Creation Kit is free to anyone with a PC copy of Fallout 4 and a [https://bethesda.net Bethesda.net] account. | The Creation Kit is free to anyone with a PC copy of Fallout 4 and a [https://bethesda.net Bethesda.net] account. | ||
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# Create a [https://account.bethesda.net/en/login Bethesda.net account] and log into the launcher. | # Create a [https://account.bethesda.net/en/login Bethesda.net account] and log into the launcher. | ||
# Install the Creation Kit from the launcher. | # Install the Creation Kit from the launcher. | ||
== Notes == | |||
*Uploading mods to Bethesda.net requires a ''Steam-linked'' Bethesda.net account. See the [https://bethesda.net/community/topic/151/uploading-mods-to-bethesda-net-requires-steam-linked-bethesda-net-account developer post] for more details. | |||
== See Also == | == See Also == |