Difference between revisions of "Creation Kit"

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Due to the Creation Engine's modular nature, mod authors may take advantage to create their own content.
Due to the Creation Engine's modular nature, mod authors may take advantage to create their own content.
Such content as new [[Quest]]s, [[Actor]]s, [[Weapon]]s, [[Armor]]s, and everything else a [[Data File]] contains.
Such content as new [[Quest]]s, [[Actor]]s, [[Weapon]]s, [[Armor]]s, and everything else a [[Data File]] contains.
The Creation Kit is free to anyone with a PC copy of Fallout 4 and a [https://bethesda.net Bethesda.net] account.
The Creation Kit is free to anyone with a PC copy of Fallout 4 and a [https://bethesda.net Bethesda.net] account.


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# Create a [https://account.bethesda.net/en/login Bethesda.net account] and log into the launcher.
# Create a [https://account.bethesda.net/en/login Bethesda.net account] and log into the launcher.
# Install the Creation Kit from the launcher.
# Install the Creation Kit from the launcher.
== Notes ==
*Uploading mods to Bethesda.net requires a ''Steam-linked'' Bethesda.net account. See the [https://bethesda.net/community/topic/151/uploading-mods-to-bethesda-net-requires-steam-linked-bethesda-net-account developer post] for more details.


== See Also ==
== See Also ==
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