Difference between revisions of "Damage Type"

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imported>Qazaaq
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[[Category:Editor Reference]]
'''Type:''' <code>DMGT</code>
[[Category:Object_Classes]]
<BR/>
[[Category:Miscellaneous]]
'''Papyrus:''' None
'''Papyrus:''' None


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== Editor Dialog ==
== Editor Dialog ==
[[File:Damage Type_Editor.png|right]]
[[File:Damage Type_Editor.png|right]]
*'''ID:''' The editor ID that this form uses in the Creation Kit.
*{{Template:Editor:Property:ID}}
*'''Resistance:''' An Actor Value with type "RESISTANCE." This is used to determine how well actors resist damage of this type.
*'''Resistance:''' An [[Actor Value]] with type "RESISTANCE." This is used to determine how well actors resist damage of this type.
*'''Spell:'''
*'''Spell:'''
{{ClearFloats}}
{{ClearFloats}}


== See Also ==
== See Also ==
*[[Actor Value]]
*[[Spell]]
*[[:Category:Miscellaneous|Miscellaneous Category]]
*[[:Category:Miscellaneous|Miscellaneous Category]]
[[Category:Editor Reference]]
[[Category:Object_Classes]]
[[Category:Miscellaneous]]

Revision as of 22:47, 27 October 2017

Type: DMGT
Papyrus: None

Damage Types appear to represent the core types of damage in Fallout 4.

Editor Dialog

Damage Type Editor.png
  • ID: The ID, also referred to as Editor ID, is used by the Creation Kit to uniquely identify this record within a Data File.
  • Resistance: An Actor Value with type "RESISTANCE." This is used to determine how well actors resist damage of this type.
  • Spell:

See Also