Difference between revisions of "Damage Type"
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imported>Hitbts m (Removed unneeded heading; moved and floated image.) |
imported>Qazaaq (added template property) |
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'''Type:''' <code>DMGT</code> | |||
<BR/> | |||
'''Papyrus:''' None | '''Papyrus:''' None | ||
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== Editor Dialog == | == Editor Dialog == | ||
[[File:Damage Type_Editor.png|right]] | [[File:Damage Type_Editor.png|right]] | ||
* | *{{Template:Editor:Property:ID}} | ||
*'''Resistance:''' An Actor Value with type "RESISTANCE." This is used to determine how well actors resist damage of this type. | *'''Resistance:''' An [[Actor Value]] with type "RESISTANCE." This is used to determine how well actors resist damage of this type. | ||
*'''Spell:''' | *'''Spell:''' | ||
{{ClearFloats}} | {{ClearFloats}} | ||
== See Also == | == See Also == | ||
*[[Actor Value]] | |||
*[[Spell]] | |||
*[[:Category:Miscellaneous|Miscellaneous Category]] | *[[:Category:Miscellaneous|Miscellaneous Category]] | ||
[[Category:Editor Reference]] | |||
[[Category:Object_Classes]] | |||
[[Category:Miscellaneous]] |
Revision as of 22:47, 27 October 2017
Type: DMGT
Papyrus: None
Damage Types appear to represent the core types of damage in Fallout 4.
Editor Dialog
- ID: The ID, also referred to as Editor ID, is used by the Creation Kit to uniquely identify this record within a Data File.
- Resistance: An Actor Value with type "RESISTANCE." This is used to determine how well actors resist damage of this type.
- Spell: