Difference between revisions of "Damage Type"

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[[Category:Editor Reference]]
'''Type:''' <code>DMGT</code>
[[Category:Object_Classes]]
<BR/>
[[Category:Miscellaneous]]
'''Papyrus:''' None
'''Papyrus:''' None


Damage Types appear to represent the core types of damage in Fallout 4.
A [[Damage Type]] represents a core type of damage which is associated to an [[Actor Value]] with type ''RESISTANCE''.
The resistance [[Actor Value]] is used to determine how well [[Actor]]s resist damage of this type.
The [[Damage Type]] [[:Category:Object Classes|object]] is found within the [[Object Window]] under the [[:Category:Miscellaneous|Miscellaneous Category]].
 
== Editor Dialog ==
[[File:Damage Type_Editor.png|right]]
*{{Template:Editor:Property:ID}}
*'''Resistance:''' An [[Actor Value]] of type '''''RESISTANCE'''''. This is used to determine how well [[Actor]]s resist damage of this type.
*'''Spell:''' The [[Spell]] to use with this object.
{{ClearFloats}}
 
== See Also ==
*[[Actor Value]]
*[[Spell]]
*[[Magic Effect]]
*[[Armor]]
*[[Weapon]]
*[[:Category:Miscellaneous|Miscellaneous Category]]


[[File:Damage Type_Editor.png]]


== Editor Dialog ==
[[Category:Editor Reference]]
*'''ID:''' The editor ID that this form uses in the Creation Kit.
[[Category:Object Classes]]
*'''Resistance:''' An Actor Value with type "RESISTANCE." This is used to determine how well actors resist damage of this type.
[[Category:Miscellaneous]]
*'''Spell:'''

Latest revision as of 00:39, 29 March 2018

Type: DMGT
Papyrus: None

A Damage Type represents a core type of damage which is associated to an Actor Value with type RESISTANCE. The resistance Actor Value is used to determine how well Actors resist damage of this type. The Damage Type object is found within the Object Window under the Miscellaneous Category.

Editor Dialog[edit | edit source]

Damage Type Editor.png
  • ID: The ID, also referred to as Editor ID, is used by the Creation Kit to uniquely identify this record within a Data File.
  • Resistance: An Actor Value of type RESISTANCE. This is used to determine how well Actors resist damage of this type.
  • Spell: The Spell to use with this object.

See Also[edit | edit source]