Difference between revisions of "Damage Type"

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A [[Damage Type]] represents a core type of damage which is associated to an [[Actor Value]] with type ''RESISTANCE''
A [[Damage Type]] represents a core type of damage which is associated to an [[Actor Value]] with type ''RESISTANCE''.
The resistance [[Actor Value]] is used to determine how well [[Actor]]s resist damage of this type.
The resistance [[Actor Value]] is used to determine how well [[Actor]]s resist damage of this type.
The [[Damage Type]] [[:Category:Object Classes|object]] is found within the [[Object Window]] under the [[:Category:Miscellaneous|Miscellaneous Category]].
The [[Damage Type]] [[:Category:Object Classes|object]] is found within the [[Object Window]] under the [[:Category:Miscellaneous|Miscellaneous Category]].

Latest revision as of 00:39, 29 March 2018

Type: DMGT
Papyrus: None

A Damage Type represents a core type of damage which is associated to an Actor Value with type RESISTANCE. The resistance Actor Value is used to determine how well Actors resist damage of this type. The Damage Type object is found within the Object Window under the Miscellaneous Category.

Editor Dialog[edit | edit source]

Damage Type Editor.png
  • ID: The ID, also referred to as Editor ID, is used by the Creation Kit to uniquely identify this record within a Data File.
  • Resistance: An Actor Value of type RESISTANCE. This is used to determine how well Actors resist damage of this type.
  • Spell: The Spell to use with this object.

See Also[edit | edit source]