Editing Data File
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[[Category:Editor Reference]] | |||
[[Category:Game Files]] | |||
'''File Extension:''' .esm .esp | |||
Master Files(.esm) and Plugin Files(.esp) are the core data files of Fallout. | |||
'' | By tradition, the file extensions stand for '''E'''lder '''S'''crolls '''M'''aster and '''E'''lder '''S'''crolls '''P'''lugin. | ||
A master file acts as a database of all of the data for the world, including object data, dialogue, gameplay settings, object placements, AI settings, landscape, cells, etc. | |||
The Creation Kit is the tool we use to view and edit master files and plugins. | |||
Master files and plugins are largely identical in format, but have some important distinctions in practice. | |||
A master file is autonomous; it relies on no information other than itself. The Creation Kit will not create master files. | |||
A plug-in (ESP) file relies on information from a Master ESM file. Plug-ins can only refer to information in another plug-in indirectly by using scripts. They can only refer directly to data from a master file (though they can refer to multiple master files). | |||
==== | ==Tooling== | ||
*The Creation Kit is the primary tooling for working with data files. | |||
*There are community software projects that provided tooling for working with data files. | |||
== See Also == | |||
*[[:Category:Game_Files|Game Files Category]] | |||
*[[Distribution]] | |||
== | |||
See | |||
Also | |||
* [[Game Files]] | |||
* | |||
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