Difference between revisions of "Data File"

39 bytes added ,  23:39, 10 July 2016
m
Corrected wrong information about accessing information in ESPs.
imported>Qazaaq
(Created page with "Category:Editor Reference Category:Game Files This article is an introduction to mod files: their uses, differences, and importance both to using and making mods. =P...")
 
imported>Docclox
m (Corrected wrong information about accessing information in ESPs.)
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Master files and plugins are largely identical in format, but have some important distinctions in practice.
Master files and plugins are largely identical in format, but have some important distinctions in practice.
A master file is autonomous; it relies on no information other than itself. The Creation Kit will not create master files.
A master file is autonomous; it relies on no information other than itself. The Creation Kit will not create master files.
A plug-in (ESP) file relies on information from a Master ESM file. Plug-ins CANNOT refer to information in another plug-in. They can only refer to data from a master file (though they can refer to multiple master files).
A plug-in (ESP) file relies on information from a Master ESM file. Plug-ins can only refer to information in another plug-in indirectly by using scripts. They can only refer directly to data from a master file (though they can refer to multiple master files).


=Archives=
=Archives=
*Note that not all game data is contained in the master and plugin files. Textures, meshes, sounds, videos, etc. are all part of the full game, and are stored separately in Archives (.bsa files) or as loose files.
*Note that not all game data is contained in the master and plugin files. Textures, meshes, sounds, videos, etc. are all part of the full game, and are stored separately in Archives (.bsa files) or as loose files.
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