Difference between revisions of "Data File"
Added save files to the family of data files.
imported>Google0010 (additional notes) |
imported>Qazaaq (Added save files to the family of data files.) |
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[[Category:Editor Reference]] | [[Category:Editor Reference]] | ||
[[Category:Game Files]] | [[Category:Game Files]] | ||
'''File Extension:''' <code>.esm</code>, <code>.esp</code>, <code>.esl</code> | '''File Extension:''' <code>.esm</code>, <code>.esp</code>, <code>.esl</code>, <code>.fos</code> | ||
A '''Data File''' acts as a database of all of the data for the world, including object data, dialogue, gameplay settings, object placements, AI settings, landscape, cells, etc. | A '''Data File''' acts as a database of all of the data for the world, including object data, dialogue, gameplay settings, object placements, AI settings, landscape, cells, etc. | ||
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*It is good practice to run Compact Active File Form IDs to optimize your formids within the 4,000 form budget. | *It is good practice to run Compact Active File Form IDs to optimize your formids within the 4,000 form budget. | ||
**NOTE: Compacting form ids does change formids in the plugin, so only do this before converting to .esl, and not on a .esp (plugin) you plan on releasing. | **NOTE: Compacting form ids does change formids in the plugin, so only do this before converting to .esl, and not on a .esp (plugin) you plan on releasing. | ||
'''Save:''' <code>.fos</code> | |||
*A Fallout Save (.fos) is used to restore the games state between sessions. | |||
**The Creation Kit will not create, edit or view save files. | |||
==Tooling== | ==Tooling== |