Difference between revisions of "Data File"

187 bytes added ,  06:24, 14 September 2017
Added save files to the family of data files.
imported>Google0010
(additional notes)
imported>Qazaaq
(Added save files to the family of data files.)
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[[Category:Editor Reference]]
[[Category:Editor Reference]]
[[Category:Game Files]]
[[Category:Game Files]]
'''File Extension:''' <code>.esm</code>, <code>.esp</code>, <code>.esl</code>
'''File Extension:''' <code>.esm</code>, <code>.esp</code>, <code>.esl</code>, <code>.fos</code>


A '''Data File''' acts as a database of all of the data for the world, including object data, dialogue, gameplay settings, object placements, AI settings, landscape, cells, etc.  
A '''Data File''' acts as a database of all of the data for the world, including object data, dialogue, gameplay settings, object placements, AI settings, landscape, cells, etc.  
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*It is good practice to run Compact Active File Form IDs to optimize your formids within the 4,000 form budget.
*It is good practice to run Compact Active File Form IDs to optimize your formids within the 4,000 form budget.
**NOTE: Compacting form ids does change formids in the plugin, so only do this before converting to .esl, and not on a .esp (plugin) you plan on releasing.
**NOTE: Compacting form ids does change formids in the plugin, so only do this before converting to .esl, and not on a .esp (plugin) you plan on releasing.
'''Save:''' <code>.fos</code>
*A Fallout Save (.fos) is used to restore the games state between sessions.
**The Creation Kit will not create, edit or view save files.


==Tooling==
==Tooling==
Anonymous user