Difference between revisions of "DefaultObject"

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can be found in objects window
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[[Category:Editor Reference]]
'''Type:''' <code>DFOB</code>
[[Category:Object_Classes]]
<BR/>
[[Category:Miscellaneous]]
'''Papyrus:''' [[DefaultObject Script]]
'''Papyrus:''' None


Sometimes, the core game engine needs to be able to use a form for something; however, Bethesda (and modders) still want to be able to create, edit, delete, etc., that form in the Creation Kit. In these situations, the game can define ''default objects'', which can be made to point at forms in the CK. Think of it as the game literally asking for something to use.
A [[DefaultObject]] exposes form objects in the Creation Kit to the core game engine.
This is necessary because the core game engine needs special access to some forms.
Using a [[DefaultObject]] also allows a form object to be used by the engine yet still be easily created, edited, or deleted in the Creation Kit.  
The [[DefaultObject]] [[:Category:Object Classes|object]] is found within the [[Object Window]] under the [[:Category:Miscellaneous|Miscellaneous Category]] or the [[Default Objects Window]].


== Editor Dialog ==
== Editor Dialog ==
[[File:DefaultObject_Editor.png|right]]
[[File:DefaultObject_Editor.png|right]]
*'''ID:''' The editor ID of the default object form. This cannot be changed, because default objects are defined by the executable (i.e. Fallout4.exe).
*{{Template:Editor:Property:ID}} An editor ID which is defined by the ''Fallout4.exe'' executable cannot be changed.
*'''Object:''' The form used for this default object.
*'''Object:''' The form used for this default object.
*'''Description:''' A description of what this default object will be used for. This description cannot be changed.
*'''Description:''' A description of what this default object will be used for. A description which is defined by the ''Fallout4.exe'' executable cannot be changed.
{{ClearFloats}}
{{ClearFloats}}


== Notes ==
== Notes ==
In Skyrim and Fallout 4, default objects can be edited in the Default Object Manager, by going to the Gameplay menu in the Creation Kit and selecting "Default Objects." Fallout 4 adds DefaultObject forms (note the lack of a space), which accomplish the same thing but are easier to use: they show up in the normal [[Object Window]], so you can filter them with searches. It seems like most default objects only show up in one place or the other, and the reason for this isn't clear at this time.
In Skyrim and Fallout 4, default objects can be edited in the [[Default Objects Window]] by going to the ''Gameplay'' menu in the Creation Kit and selecting 'Default Objects''. Fallout 4 adds [[DefaultObject]] forms which accomplish the same thing but are easier to use: they show up in the normal [[Object Window]], so you can filter them with searches. It seems like most default objects only show up in one place or the other, and the reason for this isn't clear at this time.


== See Also ==
== See Also ==
*[[:Category:F4SE|F4SE Category]]
*[[:Category:Miscellaneous|Miscellaneous Category]]
*[[:Category:Miscellaneous|Miscellaneous Category]]
[[Category:Editor Reference]]
[[Category:Object Classes]]
[[Category:Miscellaneous]]
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