Difference between revisions of "Dual Cast Data"

From the Fallout4 CreationKit Wiki
Jump to navigation Jump to search
imported>Qazaaq
(Added editor object)
 
imported>Qazaaq
(Added editor property fields)
Line 7: Line 7:
== Editor Dialog ==
== Editor Dialog ==
[[File:Dual_Cast_Data_Editor.png]]
[[File:Dual_Cast_Data_Editor.png]]
* '''ID''': The editor ID which is used by the Creation Kit.
*{{Template:Editor:Property:ID}}
*'''Hit Effect Art:'''
*'''Hit Effect Art:'''
**'''Inherit Scale:'''
**'''Inherit Scale:'''
* '''Effect Shader''':
*'''Effect Shader''':
* '''Projectile''':
*{{Template:Editor:Property:Projectile}}
**'''Inherit Scale:'''
**'''Inherit Scale:'''
* '''Explosion''':
*'''Explosion''':
**'''Inherit Scale:'''
**'''Inherit Scale:'''
* '''Impact Data Set''':
*{{Template:Editor:Property:Impact Data Set}}


== Notes ==
== Notes ==

Revision as of 02:03, 30 October 2017

Type: DUAL
Papyrus: None

The dual cast data seems to be an unused form type within the creation kit. Its usage is unknown and may affect the game in unexpected ways.

Editor Dialog

Dual Cast Data Editor.png

  • ID: The ID, also referred to as Editor ID, is used by the Creation Kit to uniquely identify this record within a Data File.
  • Hit Effect Art:
    • Inherit Scale:
  • Effect Shader:
  • Projectile: The Projectile to use.
    • Inherit Scale:
  • Explosion:
    • Inherit Scale:
  • Impact Data Set: The ImpactDataSet to use.

Notes

None

See Also