Difference between revisions of "Effect Chain"

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*'''Test Descriptor:'''
*'''Test Descriptor:'''
*'''Test File Output Model:'''
*'''Test File Output Model:'''
*'''BSDelayEffect:'''
*'''Effect Types'''
*'''BSOverdrive:'''
**'''BSDelayEffect:'''
*'''BSStateVariableFilter:'''
**'''BSOverdrive:'''
 
**'''BSStateVariableFilter:'''
=== Effect Types===
There are three kinds of effect types, each with their own settings.


==== BSDelayEffect ====
==== BSDelayEffect ====

Latest revision as of 22:26, 6 November 2017

Type: AECH
Papyrus: None

The Effect Chain object is found within the Object Window under the Audio Category.

Editor Dialog[edit | edit source]

Effect Chain Editor.png

  • ID: The ID, also referred to as Editor ID, is used by the Creation Kit to uniquely identify this record within a Data File.
  • Auditioning
    • Play:
    • Stop:
    • Distance:
  • Test File:
  • Test Descriptor:
  • Test File Output Model:
  • Effect Types
    • BSDelayEffect:
    • BSOverdrive:
    • BSStateVariableFilter:

BSDelayEffect[edit | edit source]

Effect Chain BSDelayEffect Editor.png
  • Delay MS:
  • Feedback %:
  • Wet Mix %:

BSOverdrive[edit | edit source]

Effect Chain BSOverdrive Editor.png
  • Input Gain:
  • Output Gain:
  • Lower Threshold:
  • Upper Threshold:

BSStateVariableFilter[edit | edit source]

Effect Chain BSStateVariableFilter Editor.png
  • Center Freq:
  • Q Value:
  • Filter Mode:

See Also[edit | edit source]