Difference between revisions of "Elric"

240 bytes added ,  06:34, 4 December 2018
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Follow these configuration steps.
Follow these configuration steps.
# Open Elrich.exe.
# Open Elrich.exe.
# Select the File->"Load Settings" menu option.
# Select the <code>File -> Load Settings</code> menu option.
##-Navigate to your Elric/Settings/PCMeshes.esf file.
##-Navigate to your <code>...\Steam\SteamApps\common\Fallout 4\Tools\Elric\Settings\PCMeshes.esf</code> file.
##-Note: this will populate some of the properties of this tool. Additional configuration may still be required to fit your workflow.
##-Note: this will populate some of the properties of this tool. Additional configuration may still be required to fit your workflow.
# OPTIONAL: Specify an Output directory for any processed files. Defaults to Elric/Processed/...
#'''Optional:''' Specify an Output directory for any processed files. Defaults to <code>...\Steam\SteamApps\common\Fallout 4\Tools\Elric\Processed</code>.
# OPTIONAL: You can specify a log on conversion. The log supports wildcards (%m = month, %d = day, %y = year, etc...).
#'''Optional:''' You can specify a log on conversion. The log supports wildcards (%m = month, %d = day, %y = year, etc...).
##-For example: .\Logs\PCMeshes-%m-%d-%y_%h-%n-%s.elf
##-For example: <code>...\Logs\PCMeshes-%m-%d-%y_%h-%n-%s.elf</code>
# OPTIONAL: Select "Close Elric When Finished" to do exactly that (disabled by default in the settings file).
#'''Optional:''' Select ''Close Elric When Finished'' to do exactly that. This is disabled by default in the settings file.
# OPTIONAL: Select "Do Subdirectories" if you would like to process all files in a directory tree.
#'''Optional:''' Select ''Do Subdirectories'' if you would like to process all files in a directory tree.
# OPTIONAL: Select "Force Overwrite" if you would like the output files to always be written to their destination.
#'''Optional:''' Select ''Force Overwrite'' if you would like the output files to always be written to their destination.
# OPTIONAL: Select "Only Process If Source Is Newer" to ignore processing source files which already have output with a more recent timestamp (must disble Force Overwrite to use this).
#'''Optional:''' Select ''Only Process If Source Is Newer'' to ignore processing source files which already have output with a more recent timestamp. Must disable ''Force Overwrite'' to use this.


== Usage ==
== Usage ==
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[[Model File]]s will only process if there is a parent folder somewhere in their directory hierarchy which contains the string "Meshes".
[[Model File]]s will only process if there is a parent folder somewhere in their directory hierarchy which contains the string "Meshes".
:-'''INCORRECT:''' <code>C:\Fallout4\Data\Source\Geom\Mytest.nif</code> will NOT process correctly.
:-'''INCORRECT:''' <code>...\Steam\SteamApps\common\Fallout 4\Data\Source\Geom\Mytest.nif</code> will NOT process correctly.
:-'''CORRECT:''' <code>C:\Fallout4\Data\Source\Meshes\MyTest.nif</code>
:-'''CORRECT:''' <code>...\Steam\SteamApps\common\Fallout 4\Data\Source\Meshes\MyTest.nif</code>


# To convert a set of files, select the "Convert Files" button. Navigate to the directory with the files you want to process, and select any number of files for processing.
# To convert a set of files, select the ''Convert Files'' button. Navigate to the directory with the files you want to process, and select any number of files for processing.
# To convert a directory, select the "Convert Directory" button. Navigate to the directory to process.
# To convert a directory, select the ''Convert Directory'' button. Navigate to the directory to process.
# Errors may be output for some processing failures, which can aid in debugging bad source assets.
# Errors may be output for some processing failures, which can aid in debugging bad source assets.
# Assuming proper configuration, and no errors, any resulting processed files will be output in the specified Output directory.  
# Assuming proper configuration, and no errors, any resulting processed files will be output in the specified output directory.  


== Command Line ==
== Command Line ==
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