Difference between revisions of "Elric"
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Follow these configuration steps. | Follow these configuration steps. | ||
# Open Elrich.exe. | # Open Elrich.exe. | ||
# Select the File-> | # Select the <code>File -> Load Settings</code> menu option. | ||
##-Navigate to your Elric | ##-Navigate to your <code>...\Steam\SteamApps\common\Fallout 4\Tools\Elric\Settings\PCMeshes.esf</code> file. | ||
##-Note: this will populate some of the properties of this tool. Additional configuration may still be required to fit your workflow. | ##-Note: this will populate some of the properties of this tool. Additional configuration may still be required to fit your workflow. | ||
# | #'''Optional:''' Specify an Output directory for any processed files. Defaults to <code>...\Steam\SteamApps\common\Fallout 4\Tools\Elric\Processed</code>. | ||
# | #'''Optional:''' You can specify a log on conversion. The log supports wildcards (%m = month, %d = day, %y = year, etc...). | ||
##-For example: .\Logs\PCMeshes-%m-%d-%y_%h-%n-%s.elf | ##-For example: <code>...\Logs\PCMeshes-%m-%d-%y_%h-%n-%s.elf</code> | ||
# | #'''Optional:''' Select ''Close Elric When Finished'' to do exactly that. This is disabled by default in the settings file. | ||
# | #'''Optional:''' Select ''Do Subdirectories'' if you would like to process all files in a directory tree. | ||
# | #'''Optional:''' Select ''Force Overwrite'' if you would like the output files to always be written to their destination. | ||
# | #'''Optional:''' Select ''Only Process If Source Is Newer'' to ignore processing source files which already have output with a more recent timestamp. Must disable ''Force Overwrite'' to use this. | ||
== Usage == | == Usage == | ||
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[[Model File]]s will only process if there is a parent folder somewhere in their directory hierarchy which contains the string "Meshes". | [[Model File]]s will only process if there is a parent folder somewhere in their directory hierarchy which contains the string "Meshes". | ||
:-'''INCORRECT:''' <code> | :-'''INCORRECT:''' <code>...\Steam\SteamApps\common\Fallout 4\Data\Source\Geom\Mytest.nif</code> will NOT process correctly. | ||
:-'''CORRECT:''' <code> | :-'''CORRECT:''' <code>...\Steam\SteamApps\common\Fallout 4\Data\Source\Meshes\MyTest.nif</code> | ||
# To convert a set of files, select the | # To convert a set of files, select the ''Convert Files'' button. Navigate to the directory with the files you want to process, and select any number of files for processing. | ||
# To convert a directory, select the | # To convert a directory, select the ''Convert Directory'' button. Navigate to the directory to process. | ||
# Errors may be output for some processing failures, which can aid in debugging bad source assets. | # Errors may be output for some processing failures, which can aid in debugging bad source assets. | ||
# Assuming proper configuration, and no errors, any resulting processed files will be output in the specified | # Assuming proper configuration, and no errors, any resulting processed files will be output in the specified output directory. | ||
== Command Line == | == Command Line == |