Difference between revisions of "EnableMenus - Debug"
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imported>Plplecuyer |
imported>Qazaaq (added category) |
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Line 1: | Line 1: | ||
'''Member of:''' [[Debug Script]] | '''Member of:''' [[Debug Script]] | ||
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== Syntax == | == Syntax == | ||
<source lang="papyrus"> | <source lang="papyrus"> | ||
Function EnableMenus(bool abEnable = true) | Function EnableMenus(bool abEnable = true) Native Global DebugOnly | ||
</source> | </source> | ||
Line 23: | Line 20: | ||
Debug.EnableMenus() | Debug.EnableMenus() | ||
</source> | </source> | ||
<source lang="papyrus"> | <source lang="papyrus"> | ||
; Disable menu rendering | ; Disable menu rendering | ||
Line 31: | Line 29: | ||
== See Also == | == See Also == | ||
*[[Debug Script]] | *[[Debug Script]] | ||
[[Category:Scripting]] | |||
[[Category:Papyrus]] | |||
[[Category:Papyrus Debug Only Functions]] | |||
[[Category:User Interface]] |
Latest revision as of 21:35, 11 February 2018
Member of: Debug Script
Enables/disables menu rendering in the game.
Syntax[edit | edit source]
Function EnableMenus(bool abEnable = true) Native Global DebugOnly
Parameters[edit | edit source]
- abEnable: True to enable menu rendering, false to disable it.
- Default: True
Return Value[edit | edit source]
None
Examples[edit | edit source]
; Enable menu rendering
Debug.EnableMenus()
; Disable menu rendering
Debug.EnableMenus(false)