Enable Debug Logging

From the Fallout4 CreationKit Wiki
Revision as of 04:24, 28 July 2016 by imported>Cobalt027 (Created page with "The [http://www.creationkit.com/fallout4/index.php?title=Debug_Script Debug] Script offers many methods for diagnosing and tracing execution of Papyrus Scripts such as: Debu...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

The Debug Script offers many methods for diagnosing and tracing execution of Papyrus Scripts such as:

Debug.Trace("I'm logged as an INFO message")
Debug.Trace("I'm logged as a WARNING message",1)
Debug.Trace("I'm logged as an ERROR message",0)
Debug.DumpEventRegistrations(self)

However, these methods will not work unless you enable logging:

  1. Open the file : <Documents>/My Games/Fallout 4/Fallout4Custom.ini
  2. Populate the Fallout4Custom.ini file with the following:
[Papyrus]
bEnableLogging=1
bEnableTrace=1
bLoadDebugInformation=1
bEnableProfiling=1
sDefaultLogOverlay=Papyrus

NOTE: Log output from Fallout 4 will be written to <Documents>/My Games/Fallout 4/Logs/Script/