Difference between revisions of "Enable Loose Files"

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[[Category:Tutorial_Stubs]]
A loose file is a file that exist within the Fallout 4 directory that is not listed by any manifests.
A loose file is a file that exist within the Fallout 4 directory that is not listed by any manifests. By Default, Fallout 4 ignores loose files. This includes the compiled .pex files the Papyrus Compiler creates. If you find that none of your scripts appear to be working in the game, then most likely it is because you have not enable loose files.  
By default, Fallout 4 will ignore loose files.
This includes the compiled .pex files the [[Papyrus Compiler]] creates.
If you find that none of your scripts appear to be working in the game, then most likely it is because you have not enabled loose files.


# Open\Create the file :  <Documents>\My Games\Fallout 4\Fallout4Custom.ini
# Open\Create the file :  <Documents>\My Games\Fallout 4\Fallout4Custom.ini
# Populate the Fallout4Custom.ini file with the following:
# Populate the Fallout4Custom.ini file with the following:
<source lang="ini">
[Archive]
bInvalidateOlderFiles=1
sResourceDataDirsFinal=
</source>


[Archive]  
= See Also =
bInvalidateOlderFiles=1
* [[Archive File]]
sResourceDataDirsFinal=
 
 
[[Category:Game Configuration]]

Revision as of 11:29, 29 August 2019

A loose file is a file that exist within the Fallout 4 directory that is not listed by any manifests. By default, Fallout 4 will ignore loose files. This includes the compiled .pex files the Papyrus Compiler creates. If you find that none of your scripts appear to be working in the game, then most likely it is because you have not enabled loose files.

  1. Open\Create the file : <Documents>\My Games\Fallout 4\Fallout4Custom.ini
  2. Populate the Fallout4Custom.ini file with the following:
[Archive]
bInvalidateOlderFiles=1
sResourceDataDirsFinal=

See Also