Difference between revisions of "Enchantment"

From the Fallout4 CreationKit Wiki
Jump to navigation Jump to search
imported>Qazaaq
(added form type)
imported>Qazaaq
(added template)
Line 10: Line 10:
*'''Name:''' The name as it will appear in-game.
*'''Name:''' The name as it will appear in-game.


== Effect Item Dialog ==
{{Template:Effect Item}}
[[File:Enchantment Effect Item Editor.png]]
 
== Notes ==
None
 
== See Also ==
*[[Potion]]
*[[:Category:Magic|Magic Category]]
 
 
[[Category:Editor Reference]]
[[Category:Object Classes]]
[[Category:Magic]]
 





Revision as of 15:58, 22 April 2018

Type: ENCH
Papyrus: Enchantment Script

An Enchantment is a collection of one or more Magic Effects.

Editor Dialog

Enchantment Editor.png

  • ID: The editor ID which is used by the Creation Kit.
  • Name: The name as it will appear in-game.


Effect Item

An Effect Item is an entry in a collection of Magic Effects.

Enchantment Effect Item Editor.png

  • Casting Type: Determined by the parent object this Effect Item applies to.
  • Delivery: Restricts the type of Magic Effect that may be used.
  • Effect: The Magic Effect to use.
  • Magnitude: The 'strength' of the effect.
  • Area: The radius of the effect in feet.
  • Duration: The duration of the effect. Duration is never applied to 'constant effects'.
    • s: The duration will represent the time in seconds.
    • m: The duration will represent the time in minutes.
    • h: The duration will represent the time in hours.
    • d: The duration will represent the time in days.
    • Taper Duration: The value is automatically calculated.
    • Full Duration: The value is automatically calculated.
  • Auto-Calculated Costs
    • Effect Base: The value is automatically calculated.
    • Effect Total: The value is automatically calculated.
    • Spell Total: The value is automatically calculated.
    • Spell Level: The value is automatically calculated.
  • Conditions
    • <<: Moves the selected entry towards the top of the list.
    • >>: Moves the selected entry towards the bottom of the list.
    • New: Adds a new entry to the list.


Notes

None

See Also


Notes

  • A magic effect must match in both Casting and Delivery Types, as well has have its "Magic Skill" set to none, in order for it to be listed and added to an enchantment.
  • A few magic effect types like Value Modifier (maybe all) need the "Recover" checkbox enabled on the magic effect for their effect to actually apply.

See Also