EndDeferredKill - Actor

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Revision as of 17:13, 19 April 2012 by imported>DarkruneDK (Created page with "Category:Scripting Category:Papyrus '''Member of:''' Actor Script Removes the actor from a Deferred Kill state. If the actor's health went below zero or the actor wa...")
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Member of: Actor Script

Removes the actor from a Deferred Kill state. If the actor's health went below zero or the actor was killed for any other reason while in the Deferred Kill state, the actor will die when this is called. Call this after first calling StartDeferredKill.

Syntax[edit | edit source]

Function EndDeferredKill() native

Parameters[edit | edit source]

None.

Return Value[edit | edit source]

None.

Examples[edit | edit source]

; Force the player out of a Deferred Kill state
Game.GetPlayer().EndDeferredKill()


See Also[edit | edit source]