Difference between revisions of "Explosion"
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imported>Qazaaq (marked incomplete) |
imported>Qazaaq (added properties) |
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*{{Template:Editor:Property:ID}} | *{{Template:Editor:Property:ID}} | ||
*{{Template:Editor:Property:Name}} | *{{Template:Editor:Property:Name}} | ||
*'''Force:''' | |||
*'''Damage:''' | |||
*'''Inner Radius:''' | |||
*'''Outer Radius:''' | |||
*'''IS Radius:''' | |||
*'''Vertical Offset Mult:''' | |||
*'''Placed Object AutoFade Delay:''' | |||
*'''Flags''' | |||
**'''Chain:''' | |||
**'''Always Uses World Orientation:''' | |||
**'''Ignore LOS Check:''' | |||
**'''Push Explosion Source Ref Only:''' | |||
**'''Ignore Imagespace Swap:''' | |||
**'''No Controller Vibration:''' | |||
**'''Placed Object Persists:''' | |||
**'''Skip Underwater Test:''' | |||
*'''Knock Down Living Actors''' | |||
**'''Always:''' | |||
**'''By Formula:''' | |||
**'''NPCs only:''' | |||
**'''Never:''' | |||
*'''Art File:''' The [[Model File]] file to be used. | *'''Art File:''' The [[Model File]] file to be used. | ||
*'''Stagger:''' | |||
*'''Light:''' The [[Light]] to use. | |||
*'''Enchantment:''' The [[Enchantment]] to use. | |||
*'''Sound 1:''' | |||
*'''Sound 2:''' | |||
*'''IS Mod:''' | |||
*'''Impact Data Set:''' | |||
*'''Sound Level:''' | |||
*'''Placed Object:''' | |||
*'''Spawn''' | |||
**'''Vector''' | |||
***'''X:''' | |||
***'''Y:''' | |||
***'''Z:''' | |||
**'''Spread Degrees:''' | |||
**'''Count:''' | |||
{{ClearFloats}} | {{ClearFloats}} | ||
Revision as of 23:13, 5 May 2018
This article has been flagged as incomplete. |
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Type: EXPL
Papyrus: Explosion Script
The Explosion object is found within the Object Window under the SpecialEffect Category.
Editor Dialog
- ID: The ID, also referred to as Editor ID, is used by the Creation Kit to uniquely identify this record within a Data File.
- Name: This object's name as it will appear within user interface menus or when the player looks at it.
- Force:
- Damage:
- Inner Radius:
- Outer Radius:
- IS Radius:
- Vertical Offset Mult:
- Placed Object AutoFade Delay:
- Flags
- Chain:
- Always Uses World Orientation:
- Ignore LOS Check:
- Push Explosion Source Ref Only:
- Ignore Imagespace Swap:
- No Controller Vibration:
- Placed Object Persists:
- Skip Underwater Test:
- Knock Down Living Actors
- Always:
- By Formula:
- NPCs only:
- Never:
- Art File: The Model File file to be used.
- Stagger:
- Light: The Light to use.
- Enchantment: The Enchantment to use.
- Sound 1:
- Sound 2:
- IS Mod:
- Impact Data Set:
- Sound Level:
- Placed Object:
- Spawn
- Vector
- X:
- Y:
- Z:
- Spread Degrees:
- Count:
- Vector