Difference between revisions of "Explosion"

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imported>Qazaaq
(marked incomplete)
imported>Qazaaq
(added properties)
Line 10: Line 10:
*{{Template:Editor:Property:ID}}
*{{Template:Editor:Property:ID}}
*{{Template:Editor:Property:Name}}
*{{Template:Editor:Property:Name}}
*'''Force:'''
*'''Damage:'''
*'''Inner Radius:'''
*'''Outer Radius:'''
*'''IS Radius:'''
*'''Vertical Offset Mult:'''
*'''Placed Object AutoFade Delay:'''
*'''Flags'''
**'''Chain:'''
**'''Always Uses World Orientation:'''
**'''Ignore LOS Check:'''
**'''Push Explosion Source Ref Only:'''
**'''Ignore Imagespace Swap:'''
**'''No Controller Vibration:'''
**'''Placed Object Persists:'''
**'''Skip Underwater Test:'''
*'''Knock Down Living Actors'''
**'''Always:'''
**'''By Formula:'''
**'''NPCs only:'''
**'''Never:'''
*'''Art File:''' The [[Model File]] file to be used.
*'''Art File:''' The [[Model File]] file to be used.
*'''Stagger:'''
*'''Light:''' The [[Light]] to use.
*'''Enchantment:''' The [[Enchantment]] to use.
*'''Sound 1:'''
*'''Sound 2:'''
*'''IS Mod:'''
*'''Impact Data Set:'''
*'''Sound Level:'''
*'''Placed Object:'''
*'''Spawn'''
**'''Vector'''
***'''X:'''
***'''Y:'''
***'''Z:'''
**'''Spread Degrees:'''
**'''Count:'''
{{ClearFloats}}
{{ClearFloats}}



Revision as of 23:13, 5 May 2018

This article has been flagged as incomplete.
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Type: EXPL
Papyrus: Explosion Script

The Explosion object is found within the Object Window under the SpecialEffect Category.

Editor Dialog

Explosion Editor.png
  • ID: The ID, also referred to as Editor ID, is used by the Creation Kit to uniquely identify this record within a Data File.
  • Name: This object's name as it will appear within user interface menus or when the player looks at it.
  • Force:
  • Damage:
  • Inner Radius:
  • Outer Radius:
  • IS Radius:
  • Vertical Offset Mult:
  • Placed Object AutoFade Delay:
  • Flags
    • Chain:
    • Always Uses World Orientation:
    • Ignore LOS Check:
    • Push Explosion Source Ref Only:
    • Ignore Imagespace Swap:
    • No Controller Vibration:
    • Placed Object Persists:
    • Skip Underwater Test:
  • Knock Down Living Actors
    • Always:
    • By Formula:
    • NPCs only:
    • Never:
  • Art File: The Model File file to be used.
  • Stagger:
  • Light: The Light to use.
  • Enchantment: The Enchantment to use.
  • Sound 1:
  • Sound 2:
  • IS Mod:
  • Impact Data Set:
  • Sound Level:
  • Placed Object:
  • Spawn
    • Vector
      • X:
      • Y:
      • Z:
    • Spread Degrees:
    • Count:

See Also