Difference between revisions of "Explosion"
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imported>Qazaaq (added projectile property) |
imported>Qazaaq m |
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*'''Placed Object:''' | *'''Placed Object:''' | ||
*'''Spawn''' | *'''Spawn''' | ||
**'''Projectile:''' The [[Projectile]] to use. | |||
**'''Vector''' | **'''Vector''' | ||
***'''X:''' | ***'''X:''' |
Revision as of 23:35, 5 May 2018
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Type: EXPL
Papyrus: Explosion Script
The Explosion object is found within the Object Window under the SpecialEffect Category.
Editor Dialog
- ID: The ID, also referred to as Editor ID, is used by the Creation Kit to uniquely identify this record within a Data File.
- Name: This object's name as it will appear within user interface menus or when the player looks at it.
- Force:
- Damage:
- Inner Radius: Defines the radius of effect explosion effects.
- Outer Radius: Defines the radius of damage caused.
- IS Radius:
- Vertical Offset Mult:
- Placed Object AutoFade Delay:
- Flags
- Chain:
- Always Uses World Orientation:
- Ignore LOS Check:
- Push Explosion Source Ref Only:
- Ignore Imagespace Swap:
- No Controller Vibration:
- Placed Object Persists:
- Skip Underwater Test:
- Knock Down Living Actors
- Always:
- By Formula:
- NPCs only:
- Never:
- Art File: The Model File file to be used.
- Stagger:
- Light: The Light to use.
- Enchantment: The Enchantment to use.
- Sound 1:
- Sound 2:
- IS Mod:
- Impact Data Set:
- Sound Level:
- Placed Object:
- Spawn
- Projectile: The Projectile to use.
- Vector
- X:
- Y:
- Z:
- Spread Degrees:
- Count: