Explosion

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Revision as of 23:35, 5 May 2018 by imported>Qazaaq (added projectile property)
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Type: EXPL
Papyrus: Explosion Script

The Explosion object is found within the Object Window under the SpecialEffect Category.

Editor Dialog

Explosion Editor.png
  • ID: The ID, also referred to as Editor ID, is used by the Creation Kit to uniquely identify this record within a Data File.
  • Name: This object's name as it will appear within user interface menus or when the player looks at it.
  • Force:
  • Damage:
  • Inner Radius: Defines the radius of effect explosion effects.
  • Outer Radius: Defines the radius of damage caused.
  • IS Radius:
  • Vertical Offset Mult:
  • Placed Object AutoFade Delay:
  • Flags
    • Chain:
    • Always Uses World Orientation:
    • Ignore LOS Check:
    • Push Explosion Source Ref Only:
    • Ignore Imagespace Swap:
    • No Controller Vibration:
    • Placed Object Persists:
    • Skip Underwater Test:
  • Knock Down Living Actors
    • Always:
    • By Formula:
    • NPCs only:
    • Never:
  • Art File: The Model File file to be used.
  • Stagger:
  • Light: The Light to use.
  • Enchantment: The Enchantment to use.
  • Sound 1:
  • Sound 2:
  • IS Mod:
  • Impact Data Set:
  • Sound Level:
  • Placed Object:
  • Spawn
    • Vector
      • X:
      • Y:
      • Z:
    • Spread Degrees:
    • Count:

See Also