Difference between revisions of "FindClosestReferenceOfTypeFromRef - Game"
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imported>Plplecuyer (→Syntax) |
imported>Tania m (Look for the same type as the ref, and the ref is returned.) |
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ObjectReference closestDiamond = Game.FindClosestReferenceOfTypeFromRef(Diamond, Game.GetPlayer(), 5.0) | ObjectReference closestDiamond = Game.FindClosestReferenceOfTypeFromRef(Diamond, Game.GetPlayer(), 5.0) | ||
</source> | </source> | ||
== Notes == | |||
*if arBaseObject is the same type as arCenter, this function will return arCenter instead. In other words | |||
arCenter is not excluded from the the search. | |||
== See Also == | == See Also == |
Revision as of 08:49, 18 May 2017
Member of: Game Script
Finds the closest reference of the given type from the location of the target reference and within the given radius.
Syntax
ObjectReference Function FindClosestReferenceOfTypeFromRef(Form arBaseObject, ObjectReference arCenter, float afRadius) global
Parameters
- arBaseObject: The type of base object to look for
- arCenter: Reference to use as a center to search from
- afRadius: Maximum distance from center to look for a reference
Return Value
The closest reference found, none if none.
Examples
; Find the closest diamond reference to the player, limiting the search to 5 units
ObjectReference closestDiamond = Game.FindClosestReferenceOfTypeFromRef(Diamond, Game.GetPlayer(), 5.0)
Notes
- if arBaseObject is the same type as arCenter, this function will return arCenter instead. In other words
arCenter is not excluded from the the search.
See Also
- Game Script
- FindClosestReferenceOfAnyTypeInList - Game
- FindClosestReferenceOfAnyTypeInListFromRef - Game
- FindClosestReferenceOfType - Game
- FindRandomReferenceOfAnyTypeInList - Game
- FindRandomReferenceOfAnyTypeInListFromRef - Game
- FindRandomReferenceOfType - Game
- FindRandomReferenceOfTypeFromRef - Game