Editing Furniture

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[[Category:Editor Reference]]
[[Category:Editor Reference]]
[[Category:Object Classes]]
[[Category:Object_Classes]]
[[Category:WorldObjects]]
[[Category:WorldObjects]]
'''Type:''' <code>FURN</code>
'''Papyrus:''' [[Furniture Script]]
<BR/>
'''Papyrus:''' [[Furniture Script]], [[ObjectReference Script]]


All furniture objects can be used by [[Actor|Actors]]. In general, this means objects like chairs and beds.
All furniture objects can be used by actors. In general, this means objects like chairs and beds.


== Editor Dialog ==
==Editor Dialog==
[[File:Furniture_Editor.png]]
[[File:Furniture_Editor.png]]
*{{Template:Editor:Property:ID}}
*'''ID:''' The editor ID that this form uses in the Creation Kit.
*{{Template:Editor:Property:Name}}
*'''Name:''' The name as it will appear in-game.
*{{Template:Editor:Property:Model}}
*'''Model:''' Displays the 3D [[Model File]] for this object.
**'''Edit:''' Chooses the model.
**'''Edit:''' Chooses the model.
*'''Marker Model:''' In the Creation Kit, this model will be displayed in place of the default models used to indicate furniture markers.
*'''Marker Model:''' In the Creation Kit, this model will be displayed in place of the default models used to indicate furniture markers.
**'''Edit:''' Chooses the model.
**'''Edit:''' Chooses the model.
*{{Template:Editor:Property:Add Destruction Data}}
*'''Add Destruction Data:''' Sets the damage states if an object is destructible.
*'''Flags'''
*'''Flags'''
**'''Random Anim Start:''' If checked, this object kicks off its idle animation at a random start time. This is so you can put a couple of the same animated activators in a scene and they won't be animating in synch.  
**'''Random Anim Start:''' If checked, this object kicks off its idle animation at a random start time. This is so you can put a couple of the same animated activators in a scene and they won't be animating in synch.  
**'''Child Can Use:''' Can be used by child NPCs.
**'''Must Exit To Talk:'''  NPC cannot talk from this object and will leave it when greeted by player
**'''Child Can Use:''' Can be used by child NPCs
**'''Is Perch:''' Can be used as a perch marker for dragons
**'''Is Marker:''' Determines whether or not the 3D for the object is loaded in game.  
**'''Is Marker:''' Determines whether or not the 3D for the object is loaded in game.  
**'''Disables Activation:'''
**'''Ignored By Sandbox:''' NPCs on sandbox packages will not use this furniture
**'''Use Static Avoid Node:'''
**'''Disables Activation:''' ( function unknown )
**'''Must Exit To Talk:'''  NPC cannot talk from this object and will leave it when greeted by [[Player]].
**'''Interaction Keyword:''' Determines who can use this based on keywords
**'''Is Perch:''' Can be used as a perch marker for dragons.
**'''Ignored By Sandbox:''' NPCs on sandbox packages will not use this furniture.
**'''Play Anim When Full:'''
**'''Allow Awake Sound:'''
*'''Workbench Data'''
*'''Workbench Data'''
**'''Bench Type:''' The type of crafting menu to open.
**'''Bench Type:''' The type of crafting menu to open
**'''Uses Skill:''' The type of skill used in the crafting. {{Template:Editor:PropertyObsolete}}
**'''Uses Skill:''' The type of skill used in the crafting
*'''Native Terminal:'''
*'''Native Terminal:'''
*'''Active Markers'''
*'''Active Markers'''
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**'''Collect From 3D:'''  
**'''Collect From 3D:'''  
**'''Object Template:'''  
**'''Object Template:'''  
*{{Template:Editor:Property:Papyrus Script}}
*'''Papyrus Scripts:''' A list of [[Papyrus]] scripts attached to this object.
*{{Template:Editor:Property:Conditions|property=Interaction Conditions}}
**'''Add:''' Adds a papyrus script to this object.
**'''Remove:''' Removes the selected papyrus script from this object.
**'''Properties:''' Shows the papyrus property editor for the selected script.
*'''Interaction Conditions:'''
**'''<<:'''
**'''>>:'''
**'''New:'''
*'''Idles:'''
*'''Idles:'''
**'''Anim Event:'''
**'''Anim Event:'''
**'''Enter With Weapon Drawn:'''
**'''Enter With Weapon Drawn:'''
*{{Template:Editor:Property:Keywords}}
*'''Keywords:''' A list of [[Keyword|Keywords]] that signal information to other game systems.
*'''Actor Values'''
*'''Actor Values:'''
**{{Template:Editor:Property:Actor Value}}
**'''Actor Value:'''
**'''Amount:'''
**'''Amount:'''
*'''Has Container:'''
*'''Has Container:'''
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*'''Forced Loc Ref Type:'''
*'''Forced Loc Ref Type:'''
*'''Activate Text Override:'''
*'''Activate Text Override:'''
*{{Template:Editor:Property:Preview Transform}}
*'''Preview Transform:'''


== See Also ==
== See Also ==
*[[Terminal]]
*[[:Category:WorldObjects|WorldObjects Category]]
*[[:Category:WorldObjects|WorldObjects Category]]

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