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imported>Qazaaq (Created editor page) |
Scrivener07 (talk | contribs) (Added object type code.) |
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[[Category:Editor Reference]] | [[Category:Editor Reference]] | ||
[[Category: | [[Category:Object Classes]] | ||
[[Category:WorldObjects]] | [[Category:WorldObjects]] | ||
'''Papyrus:''' [[ | '''Type:''' <code>FURN</code> | ||
<BR/> | |||
'''Papyrus:''' [[Furniture Script]], [[ObjectReference Script]] | |||
All furniture objects can be used by | All furniture objects can be used by [[Actor|Actors]]. In general, this means objects like chairs and beds. | ||
==Editor Dialog== | == Editor Dialog == | ||
[[File:Furniture_Editor.png]] | [[File:Furniture_Editor.png]] | ||
* | *{{Template:Editor:Property:ID}} | ||
* | *{{Template:Editor:Property:Name}} | ||
* | *{{Template:Editor:Property:Model}} | ||
**'''Edit:''' Chooses the model. | **'''Edit:''' Chooses the model. | ||
*'''Marker Model:''' In the Creation Kit, this model will be displayed in place of the default models used to indicate furniture markers. | *'''Marker Model:''' In the Creation Kit, this model will be displayed in place of the default models used to indicate furniture markers. | ||
**'''Edit:''' Chooses the model. | **'''Edit:''' Chooses the model. | ||
* | *{{Template:Editor:Property:Add Destruction Data}} | ||
*'''Flags''' | *'''Flags''' | ||
**'''Random Anim Start:''' If checked, this object kicks off its idle animation at a random start time. This is so you can put a couple of the same animated activators in a scene and they won't be animating in synch. | **'''Random Anim Start:''' If checked, this object kicks off its idle animation at a random start time. This is so you can put a couple of the same animated activators in a scene and they won't be animating in synch. | ||
**'''Child Can Use:''' Can be used by child NPCs. | |||
**'''Child Can Use:''' Can be used by child NPCs | |||
**'''Is Marker:''' Determines whether or not the 3D for the object is loaded in game. | **'''Is Marker:''' Determines whether or not the 3D for the object is loaded in game. | ||
**'''Ignored By Sandbox:''' NPCs on sandbox packages will not use this furniture | **'''Disables Activation:''' | ||
**''' | **'''Use Static Avoid Node:''' | ||
**''' | **'''Must Exit To Talk:''' NPC cannot talk from this object and will leave it when greeted by [[Player]]. | ||
**'''Is Perch:''' Can be used as a perch marker for dragons. | |||
**'''Ignored By Sandbox:''' NPCs on sandbox packages will not use this furniture. | |||
**'''Play Anim When Full:''' | |||
**'''Allow Awake Sound:''' | |||
*'''Workbench Data''' | *'''Workbench Data''' | ||
**'''Bench Type:''' The type of crafting menu to open | **'''Bench Type:''' The type of crafting menu to open. | ||
**'''Uses Skill:''' The type of skill used in the crafting | **'''Uses Skill:''' The type of skill used in the crafting. {{Template:Editor:PropertyObsolete}} | ||
*'''Native Terminal:''' | *'''Native Terminal:''' | ||
*'''Active Markers''' | *'''Active Markers''' | ||
**'''Marker:'' | **'''Marker:''' | ||
**'''Marker Keyword:'' | **'''Marker Keyword:''' | ||
**'''Marker Position/Orientation''' | **'''Marker Position/Orientation''' | ||
***'''X:''' | ***'''X:''' | ||
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**'''Collect From 3D:''' | **'''Collect From 3D:''' | ||
**'''Object Template:''' | **'''Object Template:''' | ||
* | *{{Template:Editor:Property:Papyrus Script}} | ||
* | *{{Template:Editor:Property:Conditions|property=Interaction Conditions}} | ||
*'''Idles:''' | *'''Idles:''' | ||
**'''Anim Event:''' | **'''Anim Event:''' | ||
**'''Enter With Weapon Drawn:''' | **'''Enter With Weapon Drawn:''' | ||
* | *{{Template:Editor:Property:Keywords}} | ||
*'''Actor Values | *'''Actor Values''' | ||
** | **{{Template:Editor:Property:Actor Value}} | ||
**'''Amount:''' | **'''Amount:''' | ||
*'''Has Container:''' | *'''Has Container:''' | ||
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*'''Forced Loc Ref Type:''' | *'''Forced Loc Ref Type:''' | ||
*'''Activate Text Override:''' | *'''Activate Text Override:''' | ||
* | *{{Template:Editor:Property:Preview Transform}} | ||
== See Also == | == See Also == | ||
*[[Terminal]] | |||
*[[:Category:WorldObjects|WorldObjects Category]] | *[[:Category:WorldObjects|WorldObjects Category]] |
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