GetAmmoCapacity - InstanceData

From the Fallout4 CreationKit Wiki
Revision as of 18:00, 14 October 2022 by GELUXRUM (talk | contribs) (→‎Examples)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
This article has been flagged as incomplete.
Please help improve the wiki by learning how to contribute.

F4SE Member of: InstanceData Script
Requires F4SE version 0.3.1 or higher.

Placeholder Description.

Syntax[edit | edit source]

int Function GetAmmoCapacity(Owner akOwner) Native Global

Parameters[edit | edit source]

  • akOwner: Placeholder Description.

Return Value[edit | edit source]

  • Placeholder Description.

Examples[edit | edit source]

; set up the weapon instance
int slotIndex = PlayerRef.GetEquippedItemType(0) + 32
instanceData:Owner thisInstance = PlayerRef.GetInstanceOwner(slotIndex)

; max ammo capacity
int AmmoCapacity = instanceData.GetAmmoCapacity(thisInstance) as int

See Also[edit | edit source]