GetDialogueTarget - Actor

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Revision as of 16:26, 18 October 2011 by imported>Vitamant (1 revision: Clobber re-import by Henning)
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Member of: Actor Script

Obtains the actor this actor is currently in dialogue with.

Syntax[edit | edit source]

Actor Function GetDialogueTarget() native

Parameters[edit | edit source]

None.

Return Value[edit | edit source]

The actor this actor is currently in dialogue with (if any).

Examples[edit | edit source]

; Print a message if Bob is in dialogue with the player
if (Bob.GetDialogueTarget() == Game.GetPlayer())
  Debug.Trace("Bob is in dialogue with the player!")
endIf

See Also[edit | edit source]