GetEquippedShield - Actor

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Revision as of 16:26, 18 October 2011 by imported>Vitamant (1 revision: Clobber re-import by Henning)
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Member of: Actor Script

Gets the actor's currently equipped shield.

Syntax[edit | edit source]

Armor Function GetEquippedShield() native

Parameters[edit | edit source]

Return Value[edit | edit source]

The Armor the actor currently has equipped.

Examples[edit | edit source]

; Does the player have the uber shield equipped?
if (Game.GetPlayer().GetEquippedShield() == UberShield)
  Debug.Trace("Player has uber-shield equipped")
endIf

See Also[edit | edit source]