GetItemCount - ObjectReference
Jump to navigation
Jump to search
Member of: ObjectReference Script
Returns how many of the specified item is in this reference's inventory.
Syntax[edit | edit source]
int Function GetItemCount(Form akItem) native
Parameters[edit | edit source]
- akItem: The item to look for in this reference's inventory.
- If a reference, will look for just that particular reference.
- If a base object (like armor or a weapon), it will count the how many instances of that base object are in the container
- If a form list, it will count how many of each item in the form list is in the container and sum it all up
- If a keyword, it will count how many items with that keyword are in the container
- If None, will count how many items are in the container in total
- Default: None
Return Value[edit | edit source]
An int equal to the number of said item is in this reference's inventory.
Examples[edit | edit source]
if (Game.GetPlayer().GetItemCount(WeapTypeSwordKeyword) == 0)
Debug.Trace("Player has no swords")
endIf
if (Game.GetPlayer().GetItemCount(SuperSecretPotionReference) == 0)
Debug.Trace("Player doesn't have the super-secret potion")
endIf