GetLockLevel - ObjectReference
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Member of: ObjectReference Script
Returns the level of the lock attached to this object. If there is no lock, it will return 0 - very easy.
Syntax[edit | edit source]
int Function GetLockLevel() native
Parameters[edit | edit source]
None.
Return Value[edit | edit source]
The level of the lock attached to this object.
- 0 = Unlocked
- 25 = Novice
- 50 = Advanced
- 75 = Expert
- 100 = Master
- 251 = Barred
- 252 = Chained
- 253 = Terminal Only
- 254 = Inaccessible
- 255 = Requires Key
Examples[edit | edit source]
; Is the lock very easy?
if (WeakChestProperty.GetLockLevel() == 0)
Debug.Trace("Lock is very easy")
endIf