SetLockLevel - ObjectReference
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Member of: ObjectReference Script
Sets the level of the lock attached to this object. If there is no lock, it will attach one, but leave it unlocked.
Syntax[edit | edit source]
Function SetLockLevel(int aiLockLevel) native
Parameters[edit | edit source]
aiLockLevel: The level to set the lock at.
- 0 = Unlocked
- 25 = Novice
- 50 = Advanced
- 75 = Expert
- 100 = Master
- 251 = Barred
- 252 = Chained
- 253 = Terminal Only
- 254 = Inaccessible
- 255 = Requires Key
Return Value[edit | edit source]
None.
Examples[edit | edit source]
; Set the lock to very easy
WeakChestProperty.SetLockLevel(25)
Notes[edit | edit source]
- As with SetLockLevel in Skyrim, in Fallout, you can't specify the key if you choose 255 as the lock level.