GetLockLevel - ObjectReference
Member of: ObjectReference Script
Returns the level of the lock attached to this object. If there is no lock, it will return 0 - very easy.
SyntaxEdit
int Function GetLockLevel() native
ParametersEdit
None.
Return ValueEdit
The level of the lock attached to this object.
- 0 = Unlocked
- 25 = Novice
- 50 = Advanced
- 75 = Expert
- 100 = Master
- 251 = Barred
- 252 = Chained
- 253 = Terminal Only
- 254 = Inaccessible
- 255 = Requires Key
ExamplesEdit
; Is the lock very easy?
if (WeakChestProperty.GetLockLevel() == 0)
Debug.Trace("Lock is very easy")
endIf