Difference between revisions of "GetMappedKey - Input"

From the Fallout4 CreationKit Wiki
Jump to navigation Jump to search
imported>Jlundin
imported>Jlundin
Line 1: Line 1:
{{Template:Incomplete Article}}
'''F4SE Member of:''' [[Input Script]]
'''F4SE Member of:''' [[Input Script]]
{{Template:Papyrus:RequiredF4SE|version=0.3.1}}
{{Template:Papyrus:RequiredF4SE|version=0.3.1}}
Line 13: Line 12:
== Parameters ==
== Parameters ==
*asControl: a string for the control you wish to get the mapped key for.
*asControl: a string for the control you wish to get the mapped key for.
Valid controls:
Valid controls:
"Forward", "Back", "Strafe Left", "Strafe Right", "Move", "Look", "Left Attack/Block", "Right Attack/Block"
"Forward", "Back", "Strafe Left", "Strafe Right", "Move", "Look", "Left Attack/Block", "Right Attack/Block"
"Activate", "Ready Weapon", "Tween Menu", "Toggle POV", "Zoom Out", "Zoom In", "Jump", "Sprint", "Shout",
"Activate", "Ready Weapon", "Tween Menu", "Toggle POV", "Zoom Out", "Zoom In", "Jump", "Sprint", "Shout",

Revision as of 03:48, 27 February 2021

F4SE Member of: Input Script
Requires F4SE version 0.3.1 or higher. Returns the keycode bound to a control for given device.


Syntax

int Function GetMappedKey(string control, int deviceType = 0xFF) global native

Parameters

  • asControl: a string for the control you wish to get the mapped key for.

Valid controls: "Forward", "Back", "Strafe Left", "Strafe Right", "Move", "Look", "Left Attack/Block", "Right Attack/Block" "Activate", "Ready Weapon", "Tween Menu", "Toggle POV", "Zoom Out", "Zoom In", "Jump", "Sprint", "Shout", "Sneak", "Run", "Toggle Always Run", "Auto-Move", "Favorites", "Hotkey1", "Hotkey2", "Hotkey3", "Hotkey4", "Hotkey5", "Hotkey6", "Hotkey7", "Hotkey8", "Quicksave", "Quickload", "Wait", "Journal", "Pause", "Screenshot", "Multi-Screenshot", "Console", "CameraPath", "Quick Inventory", "Quick Magic", "Quick Stats", "Quick Map"

  • aiDeviceType: an integer corresponding to the device you request the mapped key tied to the specified control.

Valid device types: (default) auto detect 0 keyboard 1 mouse 2 gamepad

Return Value

  • Returns the scan code corresponding to the control's mapped key.

Examples

Input.GetMappedKey("Jump", 2) ; my XBOX controller uses this key for "Jump"!

See Also