GetPlayerRadioFrequency - Game

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Revision as of 12:33, 29 January 2013 by imported>Plplecuyer (Created page with "Category:Scripting Category:Papyrus '''Member of:''' Game Script Returns the current frequency of the player's radio, which may or may not be turned to any particula...")
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Member of: Game Script

Returns the current frequency of the player's radio, which may or may not be turned to any particular station.

Syntax[edit | edit source]

float Function GetPlayerRadioFrequency() native global

Parameters[edit | edit source]

None.

Return Value[edit | edit source]

The current frequency of the player's radio.

Examples[edit | edit source]

Debug.Trace("The player's radio is currently tuned to " + Game.GetPlayerRadioFrequency())

See Also[edit | edit source]