Difference between revisions of "GetWornItemMods - Actor"

28 bytes added ,  21:03, 26 April 2017
Using slot index and not the slot number.
imported>Qazaaq
(changed left hand constant)
imported>Qazaaq
(Using slot index and not the slot number.)
Line 13: Line 13:


== Parameters ==
== Parameters ==
*slotIndex: The [[Biped Slots|Biped Slot]] to check.
*slotIndex: The [[Biped Slots|Biped Slot]] index to check.


== Return Value ==
== Return Value ==
An array of all [[Object Mod|Object Mods]] obtained from the given [[Biped Slots|Biped Slot]], returns none if there is no item.
An array of all [[Object Mod|Object Mods]] obtained from the given [[Biped Slots|Biped Slot]] index, returns none if there is no item.


== Examples ==
== Examples ==
Line 25: Line 25:
     int index = 0
     int index = 0
     While (index < mods.Length)
     While (index < mods.Length)
         Debug.Trace("Found the object mod '" + mods[index] + "' on slot " + LeftHand)
         Debug.Trace("Found the object mod '" + mods[index] + "' on slot index " + LeftHand)
         index += 1
         index += 1
     EndWhile
     EndWhile
Else
Else
     Debug.Trace("Slot " + LeftHand + " had no object mods.")
     Debug.Trace("Slot index " + LeftHand + " had no object mods.")
EndIf
EndIf
</source>
</source>


== Notes ==
== Notes ==
 
None


== See Also ==
== See Also ==
Anonymous user