GetWornItemMods - Actor
F4SE Member of: Actor Script
Requires F4SE version 0.2.0 or higher.
Obtains all the Object Mods for an item at a particular Biped Slot.
SyntaxEdit
ObjectMod[] Function GetWornItemMods(int slotIndex) Native
ParametersEdit
- slotIndex: The Biped Slot index to check.
Return ValueEdit
An array of all Object Mods obtained from the given Biped Slot index, returns none if there is no item.
ExamplesEdit
; Get the players left hand object mods.
ObjectMod[] objectMods = Game.GetPlayer().GetWornItemMods(4)
{For each object mod}
int LeftHand = 4 const
ObjectMod[] objectMods = Game.GetPlayer().GetWornItemMods(LeftHand)
If (objectMods)
int index = 0
While (index < objectMods.Length)
Debug.Trace("Found the object mod '" + objectMods[index] + "' on slot index " + LeftHand)
index += 1
EndWhile
Else
Debug.Trace("Slot index " + LeftHand + " had no object mods.")
EndIf
NotesEdit
None