Difference between revisions of "Grass"

101 bytes added ,  01:33, 23 February 2023
Added object type code.
imported>King Mango
(Added object type code.)
 
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[[Category:Editor Reference]]
[[Category:Object Classes]]
[[Category:WorldObjects]]
'''Type:''' <code>GRAS</code>
<BR/>
'''Papyrus:''' None
'''Papyrus:''' None


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**'''Either - At Most Above:''' Grass will be placed above or below water, and won't be placed any higher than the specified number
**'''Either - At Most Above:''' Grass will be placed above or below water, and won't be placed any higher than the specified number
**'''Either - At Most Below:''' Grass will be placed above or below water, and won't be placed any lower than the specified number
**'''Either - At Most Below:''' Grass will be placed above or below water, and won't be placed any lower than the specified number
* '''Art file:''' Filename for grass model.  Click the Edit button to browse for .NIF file.
* '''Art file:''' Filename for grass model.  Click the Edit button to browse for [[Model File|.NIF]] file.
 


== Notes ==
== Notes ==
 
The Creation Engine has path restrictions for <code>GRAS</code> forms. When adding custom grass [[Model File|.NIF]] files to Fallout 4, the custom meshes must be located under <code>Meshes/Landscape/Grass</code> as well as the custom textures located under <code>Textures/Landscape/Grass</code> in your Fallout 4 directory. Otherwise, the Creation Kit and Fallout 4 will not be able to see them.
The Creation Engine has path restrictions for GRAS forms. When adding custom grass .NIF files to Fallout 4, the custom meshes must be located under Meshes/Landscape/Grass as well as the custom textures located under Textures/Landscape/Grass in your Fallout 4 directory. Otherwise, the Creation Kit and Fallout 4 will not be able to see them.


{{ClearFloats}}
{{ClearFloats}}
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== See Also ==
== See Also ==
*[[:Category:WorldObjects|World Objects Category]]
*[[:Category:WorldObjects|World Objects Category]]
[[Category:Editor Reference]]
[[Category:Object_Classes]]
[[Category:WorldObjects]]
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