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imported>King Mango |
Scrivener07 (talk | contribs) (Added object type code.) |
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[[Category:Editor Reference]] | |||
[[Category:Object Classes]] | |||
[[Category:WorldObjects]] | |||
'''Type:''' <code>GRAS</code> | |||
<BR/> | |||
'''Papyrus:''' None | '''Papyrus:''' None | ||
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**'''Either - At Most Above:''' Grass will be placed above or below water, and won't be placed any higher than the specified number | **'''Either - At Most Above:''' Grass will be placed above or below water, and won't be placed any higher than the specified number | ||
**'''Either - At Most Below:''' Grass will be placed above or below water, and won't be placed any lower than the specified number | **'''Either - At Most Below:''' Grass will be placed above or below water, and won't be placed any lower than the specified number | ||
* '''Art file:''' Filename for grass model. Click the Edit button to browse for .NIF file. | * '''Art file:''' Filename for grass model. Click the Edit button to browse for [[Model File|.NIF]] file. | ||
== Notes == | == Notes == | ||
The Creation Engine has path restrictions for <code>GRAS</code> forms. When adding custom grass [[Model File|.NIF]] files to Fallout 4, the custom meshes must be located under <code>Meshes/Landscape/Grass</code> as well as the custom textures located under <code>Textures/Landscape/Grass</code> in your Fallout 4 directory. Otherwise, the Creation Kit and Fallout 4 will not be able to see them. | |||
The Creation Engine has path restrictions for GRAS forms. When adding custom grass .NIF files to Fallout 4, the custom meshes must be located under Meshes/Landscape/Grass as well as the custom textures located under Textures/Landscape/Grass in your Fallout 4 directory. Otherwise, the Creation Kit and Fallout 4 will not be able to see them. | |||
{{ClearFloats}} | {{ClearFloats}} | ||
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== See Also == | == See Also == | ||
*[[:Category:WorldObjects|World Objects Category]] | *[[:Category:WorldObjects|World Objects Category]] | ||
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