HasMagicEffect - Actor

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Revision as of 16:27, 18 October 2011 by imported>Vitamant (1 revision: Clobber re-import by Henning)
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Member of: Actor Script

Checks to see if this actor is currently being affected by the given Magic Effect.

Syntax[edit | edit source]

bool Function HasMagicEffect(MagicEffect akEffect) native

Parameters[edit | edit source]

Return Value[edit | edit source]

Whether the actor is being affected by the given Magic Effect or not.

Examples[edit | edit source]

; Does the player have rockjoint?
if (Game.GetPlayer().HasMagicEffect(RockjointEffect))
  Debug.Trace("The player has rockjoint")
endIf

See Also[edit | edit source]