Difference between revisions of "Hazard"
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'''Papyrus:''' [[Hazard Script]] | '''Papyrus:''' [[Hazard Script]] | ||
The [[Hazard]] [[:Category:Object Classes|object]] is found within the [[Object Window]] under the [[:Category:SpecialEffect|SpecialEffect Category]]. | |||
== Editor Dialog == | == Editor Dialog == | ||
[[File:Hazard_Editor.png|right]] | [[File:Hazard_Editor.png|right]] | ||
*{{Template:Editor:Property:ID}} | *{{Template:Editor:Property:ID}} | ||
*{{Template:Editor:Property:Name}} | *{{Template:Editor:Property:Name}} {{Template:Editor:PropertyObsolete}} | ||
*'''Art File:''' The | *'''Art File:''' The [[Model File]] file to be used. | ||
*'''Lifetime:''' Duration of the effect. If set to 0.0, the Hazard lasts indefinitely. | *'''Lifetime:''' Duration of the effect. If set to 0.0, the Hazard lasts indefinitely. | ||
*'''Limit (0=no limit):''' The maximum number of the Hazard that can be present at once. (When the limit is passed, hazards will be removed, with the oldest ones being removed first.) | *'''Limit (0=no limit):''' The maximum number of the Hazard that can be present at once. (When the limit is passed, hazards will be removed, with the oldest ones being removed first.) | ||
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*{{Template:Editor:Property:ImageSpace Modifier|property=IS Mod}} This will be applied when the camera is within the ''IS Radius''. | *{{Template:Editor:Property:ImageSpace Modifier|property=IS Mod}} This will be applied when the camera is within the ''IS Radius''. | ||
*{{Template:Editor:Property:Impact Data Set}} | *{{Template:Editor:Property:Impact Data Set}} | ||
*'''Taber Effectiveness by Proximity | *'''Taber Effectiveness by Proximity:''' | ||
*'''Full Effect Radius:''' | *'''Full Effect Radius:''' | ||
*'''Taper Weight:''' | *'''Taper Weight:''' | ||
*'''Taper Curve:''' | *'''Taper Curve:''' | ||
*'''Flags''' | *'''Flags''' | ||
**'''Affects Player Only:''' Note: If the player cast the spell that the Hazard is attached to, then the Hazard will not affect the player even if this flag is set. | **'''Affects Player Only:''' Note: If the player cast the spell that the Hazard is attached to, then the Hazard will not affect the player even if this flag is set. | ||
**'''Inherit Duration From Spawn Spell:''' Causes the animated (loop) part of the associated | **'''Inherit Duration From Spawn Spell:''' Causes the animated (loop) part of the associated [[Model File]] to loop for as long as defined in the spell / impact. | ||
**'''Inherit Radius From Spawn Spell:''' | **'''Inherit Radius From Spawn Spell:''' | ||
**'''Align to Impact Normal:''' Rotates the hazard such that its up-vector matches the impact normal; the hazard will align with the surface it is spawned against. | **'''Align to Impact Normal:''' Rotates the hazard such that its up-vector matches the impact normal; the hazard will align with the surface it is spawned against. | ||
**'''Drop to Ground:''' Causes the associated | **'''Drop to Ground:''' Causes the associated [[Model File]] to appear close to the ground upon impact. | ||
{{ClearFloats}} | {{ClearFloats}} | ||
== See Also == | == See Also == | ||
*[[:Category: | *[[:Category:SpecialEffect|SpecialEffect Category]] | ||
[[Category:Editor Reference]] | [[Category:Editor Reference]] | ||
[[Category:Object Classes]] | [[Category:Object Classes]] | ||
[[Category: | [[Category:SpecialEffect]] |