Difference between revisions of "Hazard"

90 bytes added ,  02:21, 29 March 2018
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imported>Qazaaq
(Unknown properties should simply be left blank.)
imported>Qazaaq
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'''Papyrus:''' [[Hazard Script]]
'''Papyrus:''' [[Hazard Script]]
The [[Hazard]] [[:Category:Object Classes|object]] is found within the [[Object Window]] under the [[:Category:SpecialEffect|SpecialEffect Category]].


== Editor Dialog ==
== Editor Dialog ==
[[File:Hazard_Editor.png|right]]
[[File:Hazard_Editor.png|right]]
*{{Template:Editor:Property:ID}}
*{{Template:Editor:Property:ID}}
*{{Template:Editor:Property:Name}} Not displayed in game.
*{{Template:Editor:Property:Name}} {{Template:Editor:PropertyObsolete}}
*'''Art File:''' The NIF file to be used; for example "TurnUndeadHazard.Nif" for the ringed effect for the turn undead spell.
*'''Art File:''' The [[Model File]] file to be used.
*'''Lifetime:''' Duration of the effect. If set to 0.0, the Hazard lasts indefinitely.
*'''Lifetime:''' Duration of the effect. If set to 0.0, the Hazard lasts indefinitely.
*'''Limit (0=no limit):''' The maximum number of the Hazard that can be present at once. (When the limit is passed, hazards will be removed, with the oldest ones being removed first.)
*'''Limit (0=no limit):''' The maximum number of the Hazard that can be present at once. (When the limit is passed, hazards will be removed, with the oldest ones being removed first.)
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*{{Template:Editor:Property:ImageSpace Modifier|property=IS Mod}} This will be applied when the camera is within the ''IS Radius''.
*{{Template:Editor:Property:ImageSpace Modifier|property=IS Mod}} This will be applied when the camera is within the ''IS Radius''.
*{{Template:Editor:Property:Impact Data Set}}
*{{Template:Editor:Property:Impact Data Set}}
*'''Taber Effectiveness by Proximity
*'''Taber Effectiveness by Proximity:'''
*'''Full Effect Radius:'''
*'''Full Effect Radius:'''
*'''Taper Weight:'''
*'''Taper Weight:'''
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*'''Flags'''
*'''Flags'''
**'''Affects Player Only:''' Note: If the player cast the spell that the Hazard is attached to, then the Hazard will not affect the player even if this flag is set.
**'''Affects Player Only:''' Note: If the player cast the spell that the Hazard is attached to, then the Hazard will not affect the player even if this flag is set.
**'''Inherit Duration From Spawn Spell:''' Causes the animated (loop) part of the associated NIF to loop for as long as defined in the spell / impact.
**'''Inherit Duration From Spawn Spell:''' Causes the animated (loop) part of the associated [[Model File]] to loop for as long as defined in the spell / impact.
**'''Inherit Radius From Spawn Spell:''' [Unknown/Not Yet Tested]
**'''Inherit Radius From Spawn Spell:'''
**'''Align to Impact Normal:''' Rotates the hazard such that its up-vector matches the impact normal; the hazard will align with the surface it is spawned against.
**'''Align to Impact Normal:''' Rotates the hazard such that its up-vector matches the impact normal; the hazard will align with the surface it is spawned against.
**'''Drop to Ground:''' Causes the associated NIF to appear close to the ground upon impact.
**'''Drop to Ground:''' Causes the associated [[Model File]] to appear close to the ground upon impact.
 
{{ClearFloats}}
{{ClearFloats}}


== See Also ==
== See Also ==
*[[:Category:Special Effect|Special Effect Category]]
*[[:Category:SpecialEffect|SpecialEffect Category]]




[[Category:Editor Reference]]
[[Category:Editor Reference]]
[[Category:Object Classes]]
[[Category:Object Classes]]
[[Category:Special Effect]]
[[Category:SpecialEffect]]
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