Difference between revisions of "Hazard"

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'''Papyrus:''' [[Hazard Script]]
'''Papyrus:''' [[Hazard Script]]
The [[Hazard]] [[:Category:Object Classes|object]] is found within the [[Object Window]] under the [[:Category:SpecialEffect|SpecialEffect Category]].


== Editor Dialog ==
== Editor Dialog ==
[[File:Hazard_Editor.png|right]]
[[File:Hazard_Editor.png|right]]
*{{Template:Editor:Property:ID}}
*{{Template:Editor:Property:ID}}
*{{Template:Editor:Property:Name}} Not displayed in game.
*{{Template:Editor:Property:Name}} {{Template:Editor:PropertyObsolete}}
*'''Art File:''' The [[Model File]] file to be used.
*'''Art File:''' The [[Model File]] file to be used.
*'''Lifetime:''' Duration of the effect. If set to 0.0, the Hazard lasts indefinitely.
*'''Lifetime:''' Duration of the effect. If set to 0.0, the Hazard lasts indefinitely.
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**'''Align to Impact Normal:''' Rotates the hazard such that its up-vector matches the impact normal; the hazard will align with the surface it is spawned against.
**'''Align to Impact Normal:''' Rotates the hazard such that its up-vector matches the impact normal; the hazard will align with the surface it is spawned against.
**'''Drop to Ground:''' Causes the associated [[Model File]] to appear close to the ground upon impact.
**'''Drop to Ground:''' Causes the associated [[Model File]] to appear close to the ground upon impact.
{{ClearFloats}}
{{ClearFloats}}


== See Also ==
== See Also ==
*[[:Category:Special Effect|Special Effect Category]]
*[[:Category:SpecialEffect|SpecialEffect Category]]




[[Category:Editor Reference]]
[[Category:Editor Reference]]
[[Category:Object Classes]]
[[Category:Object Classes]]
[[Category:Special Effect]]
[[Category:SpecialEffect]]
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