Difference between revisions of "Initialization File"
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'''File Extension:''' <code>.ini</code> | '''File Extension:''' <code>.ini</code> | ||
The ''' | The '''Initialization File''' format is an informal standard for storing application configurations. These files are normally only loaded once when an application is starting up. | ||
The configuration format is a <code>section</code> followed by multiple <code>property=value</code>. | The configuration format is a <code>section</code> followed by multiple <code>property=value</code>. | ||
Revision as of 02:34, 18 July 2016
File Extension: .ini
The Initialization File format is an informal standard for storing application configurations. These files are normally only loaded once when an application is starting up.
The configuration format is a section
followed by multiple property=value
.
Tooling
- A standard text editor can create and edit initialization files.
INI Fragments
Any Data File can override values in the games base INIs by including a new INI of the same name.
\Fallout4\Data\MyWastelandMod.esp
\Fallout4\Data\MyWastelandMod.ini
[Display]
fPipboyScreenEmitIntensityPA=1.25
fPipboyScreenDiffuseIntensityPA=0.15
[Pipboy]
bPipboyDisableFX=1
[Interface]
bShowTutorials=0
Sample
\My Games\Fallout4\Fallout4Custom.ini
[Archive]
bInvalidateOlderFiles=1
sResourceDataDirsFinal=
[Papyrus]
bEnableLogging=1
bEnableTrace=1
bLoadDebugInformation=1
Notes
- The sections may be optional in some uses.