Difference between revisions of "Initialization File"

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'''File Extension:''' <code>.ini</code>
'''File Extension:''' <code>.ini</code>


The '''initialization file''' format is an informal standard for storing application configurations. These files are normally only loaded once when an application is starting up.
The '''Initialization File''' format is an informal standard for storing application configurations. These files are normally only loaded once when an application is starting up.
The configuration format is a <code>section</code> followed by multiple <code>property=value</code>.
The configuration format is a <code>section</code> followed by multiple <code>property=value</code>.



Revision as of 02:34, 18 July 2016

File Extension: .ini

The Initialization File format is an informal standard for storing application configurations. These files are normally only loaded once when an application is starting up. The configuration format is a section followed by multiple property=value.

Tooling

  • A standard text editor can create and edit initialization files.

INI Fragments

Any Data File can override values in the games base INIs by including a new INI of the same name.
\Fallout4\Data\MyWastelandMod.esp
\Fallout4\Data\MyWastelandMod.ini

[Display]
fPipboyScreenEmitIntensityPA=1.25
fPipboyScreenDiffuseIntensityPA=0.15

[Pipboy]
bPipboyDisableFX=1

[Interface]
bShowTutorials=0

Sample

\My Games\Fallout4\Fallout4Custom.ini

[Archive]
bInvalidateOlderFiles=1
sResourceDataDirsFinal=

[Papyrus]
bEnableLogging=1
bEnableTrace=1
bLoadDebugInformation=1

Notes

  • The sections may be optional in some uses.

See Also