Difference between revisions of "Initialization File"
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imported>Qazaaq (Added link to ini settings page) |
imported>Qazaaq (added some see also) |
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*[[:Category:Game_Files|Game Files Category]] | *[[:Category:Game_Files|Game Files Category]] | ||
*[[INI Settings (Papyrus)]] | *[[INI Settings (Papyrus)]] | ||
*[[Enable Loose Files]] | |||
*[[Enable Debug Logging]] |
Revision as of 19:17, 10 October 2016
File Extension: .ini
The Initialization File format is an informal standard for storing application configurations. These files are normally only loaded once when an application is starting up.
The configuration format is a section
followed by multiple property=value
.
Tooling
- A standard text editor can create and edit initialization files.
INI Fragments
Any Data File can override values in the games base INIs by including a new INI of the same name.
\Fallout4\Data\MyWastelandMod.esp
\Fallout4\Data\MyWastelandMod.ini
[Display]
fPipboyScreenEmitIntensityPA=1.25
fPipboyScreenDiffuseIntensityPA=0.15
[Pipboy]
bPipboyDisableFX=1
[Interface]
bShowTutorials=0
Sample
\My Games\Fallout4\Fallout4Custom.ini
[Archive]
bInvalidateOlderFiles=1
sResourceDataDirsFinal=
[Papyrus]
bEnableLogging=1
bEnableTrace=1
bLoadDebugInformation=1
Notes
- The sections may be optional in some uses.