Difference between revisions of "Initialization File"

From the Fallout4 CreationKit Wiki
Jump to navigation Jump to search
imported>Qazaaq
(Added link to ini settings page)
imported>Qazaaq
(added some see also)
Line 45: Line 45:
*[[:Category:Game_Files|Game Files Category]]
*[[:Category:Game_Files|Game Files Category]]
*[[INI Settings (Papyrus)]]
*[[INI Settings (Papyrus)]]
*[[Enable Loose Files]]
*[[Enable Debug Logging]]

Revision as of 19:17, 10 October 2016

File Extension: .ini

The Initialization File format is an informal standard for storing application configurations. These files are normally only loaded once when an application is starting up. The configuration format is a section followed by multiple property=value.

Tooling

  • A standard text editor can create and edit initialization files.

INI Fragments

Any Data File can override values in the games base INIs by including a new INI of the same name.
\Fallout4\Data\MyWastelandMod.esp
\Fallout4\Data\MyWastelandMod.ini

[Display]
fPipboyScreenEmitIntensityPA=1.25
fPipboyScreenDiffuseIntensityPA=0.15

[Pipboy]
bPipboyDisableFX=1

[Interface]
bShowTutorials=0

Sample

\My Games\Fallout4\Fallout4Custom.ini

[Archive]
bInvalidateOlderFiles=1
sResourceDataDirsFinal=

[Papyrus]
bEnableLogging=1
bEnableTrace=1
bLoadDebugInformation=1

Notes

  • The sections may be optional in some uses.

See Also