Initialization File
Revision as of 19:17, 10 October 2016 by imported>Qazaaq (added some see also)
File Extension: .ini
The Initialization File format is an informal standard for storing application configurations. These files are normally only loaded once when an application is starting up.
The configuration format is a section
followed by multiple property=value
.
Tooling
- A standard text editor can create and edit initialization files.
INI Fragments
Any Data File can override values in the games base INIs by including a new INI of the same name.
\Fallout4\Data\MyWastelandMod.esp
\Fallout4\Data\MyWastelandMod.ini
[Display]
fPipboyScreenEmitIntensityPA=1.25
fPipboyScreenDiffuseIntensityPA=0.15
[Pipboy]
bPipboyDisableFX=1
[Interface]
bShowTutorials=0
Sample
\My Games\Fallout4\Fallout4Custom.ini
[Archive]
bInvalidateOlderFiles=1
sResourceDataDirsFinal=
[Papyrus]
bEnableLogging=1
bEnableTrace=1
bLoadDebugInformation=1
Notes
- The sections may be optional in some uses.