IsActivateEnabled - InputEnableLayer
Member of: InputEnableLayer Script
Checks to see if activation controls are currently enabled on this layer or not.
SyntaxEdit
bool Function IsActivateEnabled() native
ParametersEdit
None.
Return ValueEdit
If the activation controls on this layer are currently enabled or not.
ExamplesEdit
; Is activation enabled on this layer?
if myLayer.IsActivateEnabled()
Debug.Trace("Player can activate (assuming no one else is blocking it)!")
endIf
See AlsoEdit
- InputEnableLayer Script
- IsActivateControlsEnabled - Game
- IsCamSwitchEnabled - InputEnableLayer
- IsFastTravelEnabled - InputEnableLayer
- IsFightingEnabled - InputEnableLayer
- IsJournalEnabled - InputEnableLayer
- IsLookingEnabled - InputEnableLayer
- IsMenuEnabled - InputEnableLayer
- IsMovementEnabled - InputEnableLayer
- IsSneakingEnabled - InputEnableLayer