Difference between revisions of "Key"

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[[Category:Editor Reference]]
'''Type:''' <code>KEYM</code>
'''Papyrus:''' [[Key Script]]
<BR/>
'''Papyrus:''' [[Key Script]], [[ObjectReference Script]]
 
A key is used to unlock a [[Door]]. If the matching key for a locked door is found in the [[Actor]]s inventory, they may automatically unlock the door and enter.
The [[Key]] [[:Category:Object Classes|object]] is found within the [[Object Window]] under the [[:Category:Items|Items Category]].
 
== Editor Dialog ==
[[File:Key Object.png]]
*{{Template:Editor:Property:ID}}
*{{Template:Editor:Property:Name}}
*{{Template:Editor:Property:Weight}}
*{{Template:Editor:Property:Value}}
**{{Template:Editor:Property:Clac from components}}
*{{Template:Editor:Property:Add Destruction Data}}
*{{Template:Editor:Property:Pickup Sound}}
*{{Template:Editor:Property:Putdown Sound}}
*{{Template:Editor:Property:Preview Transform}}
*{{Template:Editor:Property:Featured Item Message}}
*{{Template:Editor:Property:Inventory Image}}
*{{Template:Editor:Property:Message Icon}}
*{{Template:Editor:Property:Model}}
*{{Template:Editor:Property:Pack-In Use Only}}
*{{Template:Editor:Property:Papyrus Script}}
*{{Template:Editor:Property:Keywords}}
*{{Template:Editor:Property:Component Data}}


The Key description goes here.
== See Also ==
*[[MiscItem]]
*[[Keyword]]
*[[:Category:Items|Items Category]]


[[File:Key_Object.png]]


== Editor Dialog ==
[[Category:Editor Reference]]
*'''ID:''' The editor ID which is used by the Creation Kit.
[[Category:Object Classes]]
*'''Name:''' The book's name as it will appear in-game.
[[Category:Items]]
*'''Weight:'''
*'''Value:'''
**'''Clac from components:'''
*'''Add Destruction Data:'''
*'''Pickup Sound:'''
*'''Putdown Sound:'''
*'''Preview Transform:'''
*'''Featured Item Message:'''
*'''Inventory image:'''
*'''Message Icon:'''
*'''Model:'''
*'''Pack-In Use Only:'''
*'''Scripts:'''
*'''Keywords:'''
*'''Component Data:'''
**'''Quantity:'''
**'''Display Index:'''
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