Difference between revisions of "Keyword"
→Types: I don't know exactly how these keywords ''work'', but it's not hard to find out how they're used. Search "AO" for Attraction Type and Dialogue Type keywords.
imported>Hitbts (Elaborated on the uses of keywords. Explained Editor Color and Notes. Reordered some of the items in the dialog to better reflect their meanings and availability.) |
imported>Hitbts (→Types: I don't know exactly how these keywords ''work'', but it's not hard to find out how they're used. Search "AO" for Attraction Type and Dialogue Type keywords.) |
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Keywords now have a Type field that determines the type of association this is used for. | Keywords now have a Type field that determines the type of association this is used for. | ||
* ''' | * '''Anim Face:''' Defines a category of facial expressions, which can be used in dialogue. | ||
* ''' | * '''Attach Point:''' Defines a mod attachment point for an object and its [[Object Mod]]. Does not have to be visually/physically attached. You can think of it as a category or class of [[Object Mod]]. The Display Name is what will be shown at the modding workbenches as the mod category name. See [[Object Mod|Notes on the Object Mod]] page for information about creating new mod categories. | ||
* '''Recipe Filter''' | * '''Attraction Type:''' Part of a system used to get characters to react to specific events that occur around them. | ||
* '''Mod Association:''' Defines an association between a mod and its object. Create a keyword with this type, then put it in the Keywords section of the item that can be modded, and the Target Object Mod Association section of the [[Object Mod]] to link them together as a viable combo. | |||
* '''Recipe Filter:''' Defines a new crafting category to be used with a workbench. The Display Name is what will be shown at the crafting workbenches as the category name. |