Editing Lock - ObjectReference

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PrivateDoor.Lock(false, true)
PrivateDoor.Lock(false, true)
</source>
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== Note ==
* If you add a key to a door, and then call this function on it at run-time because the door was unlocked or opened for some reason and it's a vanilla door that already required a key but a key was not chosen for it, your modded version of said door will not override it. The door wont accept your modded version's door key.


== See Also ==
== See Also ==
*[[ObjectReference Script]]
*[[ObjectReference Script]]
*[[IsLocked - ObjectReference]]
*[[IsLocked - ObjectReference]]

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